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IAccessoryMenuItemContent

Trait IAccessoryMenuItemContent 

Source
pub trait IAccessoryMenuItemContent: IBasicMenuItemContent {
Show 14 methods // Provided methods fn m_fixed_cursor_object(self) -> GameObject { ... } fn set_m_fixed_cursor_object(self, value: GameObject) { ... } fn m_fixed_cursor_image(self) -> Image { ... } fn set_m_fixed_cursor_image(self, value: Image) { ... } fn m_fixed_cursor_frame_image(self) -> Image { ... } fn set_m_fixed_cursor_frame_image(self, value: Image) { ... } fn m_kind_icon_object(self) -> GameObject { ... } fn set_m_kind_icon_object(self, value: GameObject) { ... } fn m_kind_icon_image(self) -> Image { ... } fn set_m_kind_icon_image(self, value: Image) { ... } fn m_name_object(self) -> GameObject { ... } fn set_m_name_object(self, value: GameObject) { ... } fn m_name_text(self) -> TextMeshProUGUI { ... } fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§