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IAccessoryShopUnitSelectRoot

Trait IAccessoryShopUnitSelectRoot 

Source
pub trait IAccessoryShopUnitSelectRoot: IMonoBehaviour {
    // Provided methods
    fn m_shop_unit_select_menu_object(self) -> GameObject { ... }
    fn set_m_shop_unit_select_menu_object(self, value: GameObject) { ... }
    fn m_accessory_equipment_info_object(self) -> GameObject { ... }
    fn set_m_accessory_equipment_info_object(self, value: GameObject) { ... }
    fn m_unit_name(self) -> TextMeshProUGUI { ... }
    fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
    fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo { ... }
    fn set_m_accessory_equipment_info_window(
        self,
        value: AccessoryEquipmentInfo,
    ) { ... }
    fn m_decide_event_handler(self) -> ShopUnitSelectMenu_DecideEventHandler { ... }
    fn set_m_decide_event_handler(
        self,
        value: ShopUnitSelectMenu_DecideEventHandler,
    ) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§