pub trait IAccessoryShopUnitSelectRoot: IMonoBehaviour {
// Provided methods
fn m_shop_unit_select_menu_object(self) -> GameObject { ... }
fn set_m_shop_unit_select_menu_object(self, value: GameObject) { ... }
fn m_accessory_equipment_info_object(self) -> GameObject { ... }
fn set_m_accessory_equipment_info_object(self, value: GameObject) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo { ... }
fn set_m_accessory_equipment_info_window(
self,
value: AccessoryEquipmentInfo,
) { ... }
fn m_decide_event_handler(self) -> ShopUnitSelectMenu_DecideEventHandler { ... }
fn set_m_decide_event_handler(
self,
value: ShopUnitSelectMenu_DecideEventHandler,
) { ... }
}Provided Methods§
fn m_accessory_equipment_info_object(self) -> GameObject
fn set_m_accessory_equipment_info_object(self, value: GameObject)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo
fn set_m_accessory_equipment_info_window(self, value: AccessoryEquipmentInfo)
fn m_decide_event_handler(self) -> ShopUnitSelectMenu_DecideEventHandler
fn set_m_decide_event_handler( self, value: ShopUnitSelectMenu_DecideEventHandler, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.