pub trait IAmiiboAccessoryMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_icon(self) -> Image { ... }
fn set_m_icon(self, value: Image) { ... }
fn m_ticket_obj(self) -> GameObject { ... }
fn set_m_ticket_obj(self, value: GameObject) { ... }
fn m_ticket_icon(self) -> Image { ... }
fn set_m_ticket_icon(self, value: Image) { ... }
fn m_ticket_value(self) -> TextMeshProUGUI { ... }
fn set_m_ticket_value(self, value: TextMeshProUGUI) { ... }
fn m_new_obj(self) -> GameObject { ... }
fn set_m_new_obj(self, value: GameObject) { ... }
fn m_is_can_by(self) -> bool { ... }
fn set_m_is_can_by(self, value: bool) { ... }
}Provided Methods§
fn m_icon(self) -> Image
fn set_m_icon(self, value: Image)
fn m_ticket_obj(self) -> GameObject
fn set_m_ticket_obj(self, value: GameObject)
fn m_ticket_icon(self) -> Image
fn set_m_ticket_icon(self, value: Image)
fn m_ticket_value(self) -> TextMeshProUGUI
fn set_m_ticket_value(self, value: TextMeshProUGUI)
fn m_new_obj(self) -> GameObject
fn set_m_new_obj(self, value: GameObject)
fn m_is_can_by(self) -> bool
fn set_m_is_can_by(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.