pub trait IAnimalDataMethods: IAnimalData {
Show 132 methods
// Provided methods
fn get_anid(self) -> Il2CppString { ... }
fn set_anid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_help(self) -> Il2CppString { ... }
fn set_help(self, value: impl Into<Il2CppString>) { ... }
fn get_icon_name(self) -> Il2CppString { ... }
fn set_icon_name(self, value: impl Into<Il2CppString>) { ... }
fn get_category(self) -> Il2CppString { ... }
fn set_category(self, value: impl Into<Il2CppString>) { ... }
fn get_radius(self) -> f32 { ... }
fn set_radius(self, value: impl Into<f32>) { ... }
fn get_nid(self) -> Il2CppString { ... }
fn set_nid(self, value: impl Into<Il2CppString>) { ... }
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_item(self) -> Il2CppString { ... }
fn set_item(self, value: impl Into<Il2CppString>) { ... }
fn get_rare(self) -> bool { ... }
fn set_rare(self, value: impl Into<bool>) { ... }
fn get_m001(self) -> bool { ... }
fn set_m001(self, value: impl Into<bool>) { ... }
fn get_m002(self) -> bool { ... }
fn set_m002(self, value: impl Into<bool>) { ... }
fn get_m003(self) -> bool { ... }
fn set_m003(self, value: impl Into<bool>) { ... }
fn get_m004(self) -> bool { ... }
fn set_m004(self, value: impl Into<bool>) { ... }
fn get_m005(self) -> bool { ... }
fn set_m005(self, value: impl Into<bool>) { ... }
fn get_m006(self) -> bool { ... }
fn set_m006(self, value: impl Into<bool>) { ... }
fn get_m007(self) -> bool { ... }
fn set_m007(self, value: impl Into<bool>) { ... }
fn get_m008(self) -> bool { ... }
fn set_m008(self, value: impl Into<bool>) { ... }
fn get_m009(self) -> bool { ... }
fn set_m009(self, value: impl Into<bool>) { ... }
fn get_m010(self) -> bool { ... }
fn set_m010(self, value: impl Into<bool>) { ... }
fn get_m011(self) -> bool { ... }
fn set_m011(self, value: impl Into<bool>) { ... }
fn get_m012(self) -> bool { ... }
fn set_m012(self, value: impl Into<bool>) { ... }
fn get_m013(self) -> bool { ... }
fn set_m013(self, value: impl Into<bool>) { ... }
fn get_m014(self) -> bool { ... }
fn set_m014(self, value: impl Into<bool>) { ... }
fn get_m015(self) -> bool { ... }
fn set_m015(self, value: impl Into<bool>) { ... }
fn get_m016(self) -> bool { ... }
fn set_m016(self, value: impl Into<bool>) { ... }
fn get_m017(self) -> bool { ... }
fn set_m017(self, value: impl Into<bool>) { ... }
fn get_m018(self) -> bool { ... }
fn set_m018(self, value: impl Into<bool>) { ... }
fn get_m019(self) -> bool { ... }
fn set_m019(self, value: impl Into<bool>) { ... }
fn get_m020(self) -> bool { ... }
fn set_m020(self, value: impl Into<bool>) { ... }
fn get_m021(self) -> bool { ... }
fn set_m021(self, value: impl Into<bool>) { ... }
fn get_m022(self) -> bool { ... }
fn set_m022(self, value: impl Into<bool>) { ... }
fn get_m023(self) -> bool { ... }
fn set_m023(self, value: impl Into<bool>) { ... }
fn get_m024(self) -> bool { ... }
fn set_m024(self, value: impl Into<bool>) { ... }
fn get_m025(self) -> bool { ... }
fn set_m025(self, value: impl Into<bool>) { ... }
fn get_m026(self) -> bool { ... }
fn set_m026(self, value: impl Into<bool>) { ... }
fn get_s001(self) -> bool { ... }
fn set_s001(self, value: impl Into<bool>) { ... }
fn get_s002(self) -> bool { ... }
fn set_s002(self, value: impl Into<bool>) { ... }
fn get_s003(self) -> bool { ... }
fn set_s003(self, value: impl Into<bool>) { ... }
fn get_s004(self) -> bool { ... }
fn set_s004(self, value: impl Into<bool>) { ... }
fn get_s005(self) -> bool { ... }
fn set_s005(self, value: impl Into<bool>) { ... }
fn get_s006(self) -> bool { ... }
fn set_s006(self, value: impl Into<bool>) { ... }
fn get_s007(self) -> bool { ... }
fn set_s007(self, value: impl Into<bool>) { ... }
fn get_s008(self) -> bool { ... }
fn set_s008(self, value: impl Into<bool>) { ... }
fn get_s009(self) -> bool { ... }
fn set_s009(self, value: impl Into<bool>) { ... }
fn get_s010(self) -> bool { ... }
fn set_s010(self, value: impl Into<bool>) { ... }
fn get_s011(self) -> bool { ... }
fn set_s011(self, value: impl Into<bool>) { ... }
fn get_s012(self) -> bool { ... }
fn set_s012(self, value: impl Into<bool>) { ... }
fn get_s013(self) -> bool { ... }
fn set_s013(self, value: impl Into<bool>) { ... }
fn get_s014(self) -> bool { ... }
fn set_s014(self, value: impl Into<bool>) { ... }
fn get_s015(self) -> bool { ... }
fn set_s015(self, value: impl Into<bool>) { ... }
fn get_g001(self) -> bool { ... }
fn set_g001(self, value: impl Into<bool>) { ... }
fn get_g002(self) -> bool { ... }
fn set_g002(self, value: impl Into<bool>) { ... }
fn get_g003(self) -> bool { ... }
fn set_g003(self, value: impl Into<bool>) { ... }
fn get_g004(self) -> bool { ... }
fn set_g004(self, value: impl Into<bool>) { ... }
fn get_g005(self) -> bool { ... }
fn set_g005(self, value: impl Into<bool>) { ... }
fn get_g006(self) -> bool { ... }
fn set_g006(self, value: impl Into<bool>) { ... }
fn get_e001(self) -> bool { ... }
fn set_e001(self, value: impl Into<bool>) { ... }
fn get_e002(self) -> bool { ... }
fn set_e002(self, value: impl Into<bool>) { ... }
fn get_e003(self) -> bool { ... }
fn set_e003(self, value: impl Into<bool>) { ... }
fn get_e004(self) -> bool { ... }
fn set_e004(self, value: impl Into<bool>) { ... }
fn get_e005(self) -> bool { ... }
fn set_e005(self, value: impl Into<bool>) { ... }
fn get_e006(self) -> bool { ... }
fn set_e006(self, value: impl Into<bool>) { ... }
fn get_catch_num_flag_name(self) -> Il2CppString { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn on_build(self) { ... }
fn is_home(self, chapter_id: impl Into<Il2CppString>) -> bool { ... }
fn convert_item_list(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_anid(self) -> Il2CppString
fn get_anid(self) -> Il2CppString
get_ANID() overload
Sourcefn set_anid(self, value: impl Into<Il2CppString>)
fn set_anid(self, value: impl Into<Il2CppString>)
set_ANID(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_help(self) -> Il2CppString
fn get_help(self) -> Il2CppString
get_Help() overload
Sourcefn set_help(self, value: impl Into<Il2CppString>)
fn set_help(self, value: impl Into<Il2CppString>)
set_Help(::unity::Il2CppString) overload
Sourcefn get_icon_name(self) -> Il2CppString
fn get_icon_name(self) -> Il2CppString
get_IconName() overload
Sourcefn set_icon_name(self, value: impl Into<Il2CppString>)
fn set_icon_name(self, value: impl Into<Il2CppString>)
set_IconName(::unity::Il2CppString) overload
Sourcefn get_category(self) -> Il2CppString
fn get_category(self) -> Il2CppString
get_Category() overload
Sourcefn set_category(self, value: impl Into<Il2CppString>)
fn set_category(self, value: impl Into<Il2CppString>)
set_Category(::unity::Il2CppString) overload
Sourcefn get_radius(self) -> f32
fn get_radius(self) -> f32
get_Radius() overload
Sourcefn set_radius(self, value: impl Into<f32>)
fn set_radius(self, value: impl Into<f32>)
set_Radius(f32) overload
Sourcefn get_nid(self) -> Il2CppString
fn get_nid(self) -> Il2CppString
get_NID() overload
Sourcefn set_nid(self, value: impl Into<Il2CppString>)
fn set_nid(self, value: impl Into<Il2CppString>)
set_NID(::unity::Il2CppString) overload
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_PID() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_PID(::unity::Il2CppString) overload
Sourcefn get_item(self) -> Il2CppString
fn get_item(self) -> Il2CppString
get_Item() overload
Sourcefn set_item(self, value: impl Into<Il2CppString>)
fn set_item(self, value: impl Into<Il2CppString>)
set_Item(::unity::Il2CppString) overload
Sourcefn get_catch_num_flag_name(self) -> Il2CppString
fn get_catch_num_flag_name(self) -> Il2CppString
GetCatchNumFlagName() overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn is_home(self, chapter_id: impl Into<Il2CppString>) -> bool
fn is_home(self, chapter_id: impl Into<Il2CppString>) -> bool
IsHome(::unity::Il2CppString) overload
Sourcefn convert_item_list(self)
fn convert_item_list(self)
ConvertItemList() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAnimalData> IAnimalDataMethods for __T
app-animaldata only.