pub trait IArenaBondGodSelectSkillListSetter_AddAbility: IObject {
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_lv_value(self) -> TextMeshProUGUI { ... }
fn set_m_lv_value(self, value: TextMeshProUGUI) { ... }
fn m_talk_root(self) -> GameObject { ... }
fn set_m_talk_root(self, value: GameObject) { ... }
fn m_abilitys(self) -> Array<RingListSkillMenuItemContent> { ... }
fn set_m_abilitys(self, value: Array<RingListSkillMenuItemContent>) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_lv_value(self) -> TextMeshProUGUI
fn set_m_lv_value(self, value: TextMeshProUGUI)
fn m_talk_root(self) -> GameObject
fn set_m_talk_root(self, value: GameObject)
fn m_abilitys(self) -> Array<RingListSkillMenuItemContent>
fn set_m_abilitys(self, value: Array<RingListSkillMenuItemContent>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.