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IAssetTableMethods

Trait IAssetTableMethods 

Source
pub trait IAssetTableMethods: IAssetTable {
Show 156 methods // Provided methods fn debugger_display(self) -> Il2CppString { ... } fn get_preset_name(self) -> Il2CppString { ... } fn set_preset_name(self, value: impl Into<Il2CppString>) { ... } fn get_mode(self) -> AssetTable_Modes { ... } fn set_mode(self, value: impl Into<AssetTable_Modes>) { ... } fn get_conditions(self) -> Array<Il2CppString> { ... } fn set_conditions(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_body_model(self) -> Il2CppString { ... } fn set_body_model(self, value: impl Into<Il2CppString>) { ... } fn get_dress_model(self) -> Il2CppString { ... } fn set_dress_model(self, value: impl Into<Il2CppString>) { ... } fn get_head_model(self) -> Il2CppString { ... } fn set_head_model(self, value: impl Into<Il2CppString>) { ... } fn get_hair_model(self) -> Il2CppString { ... } fn set_hair_model(self, value: impl Into<Il2CppString>) { ... } fn get_ride_model(self) -> Il2CppString { ... } fn set_ride_model(self, value: impl Into<Il2CppString>) { ... } fn get_ride_dress_model(self) -> Il2CppString { ... } fn set_ride_dress_model(self, value: impl Into<Il2CppString>) { ... } fn get_left_hand(self) -> Il2CppString { ... } fn set_left_hand(self, value: impl Into<Il2CppString>) { ... } fn get_right_hand(self) -> Il2CppString { ... } fn set_right_hand(self, value: impl Into<Il2CppString>) { ... } fn get_trail(self) -> Il2CppString { ... } fn set_trail(self, value: impl Into<Il2CppString>) { ... } fn get_magic(self) -> Il2CppString { ... } fn set_magic(self, value: impl Into<Il2CppString>) { ... } fn get_body_anim(self) -> Il2CppString { ... } fn set_body_anim(self, value: impl Into<Il2CppString>) { ... } fn get_ride_anim(self) -> Il2CppString { ... } fn set_ride_anim(self, value: impl Into<Il2CppString>) { ... } fn get_info_anim(self) -> Il2CppString { ... } fn set_info_anim(self, value: impl Into<Il2CppString>) { ... } fn get_talk_anim(self) -> Il2CppString { ... } fn set_talk_anim(self, value: impl Into<Il2CppString>) { ... } fn get_demo_anim(self) -> Il2CppString { ... } fn set_demo_anim(self, value: impl Into<Il2CppString>) { ... } fn get_hub_anim(self) -> Il2CppString { ... } fn set_hub_anim(self, value: impl Into<Il2CppString>) { ... } fn get_hair_r(self) -> u8 { ... } fn set_hair_r(self, value: impl Into<u8>) { ... } fn get_hair_g(self) -> u8 { ... } fn set_hair_g(self, value: impl Into<u8>) { ... } fn get_hair_b(self) -> u8 { ... } fn set_hair_b(self, value: impl Into<u8>) { ... } fn get_grad_r(self) -> u8 { ... } fn set_grad_r(self, value: impl Into<u8>) { ... } fn get_grad_g(self) -> u8 { ... } fn set_grad_g(self, value: impl Into<u8>) { ... } fn get_grad_b(self) -> u8 { ... } fn set_grad_b(self, value: impl Into<u8>) { ... } fn get_skin_r(self) -> u8 { ... } fn set_skin_r(self, value: impl Into<u8>) { ... } fn get_skin_g(self) -> u8 { ... } fn set_skin_g(self, value: impl Into<u8>) { ... } fn get_skin_b(self) -> u8 { ... } fn set_skin_b(self, value: impl Into<u8>) { ... } fn get_toon_r(self) -> u8 { ... } fn set_toon_r(self, value: impl Into<u8>) { ... } fn get_toon_g(self) -> u8 { ... } fn set_toon_g(self, value: impl Into<u8>) { ... } fn get_toon_b(self) -> u8 { ... } fn set_toon_b(self, value: impl Into<u8>) { ... } fn get_mask_color100_r(self) -> u8 { ... } fn set_mask_color100_r(self, value: impl Into<u8>) { ... } fn get_mask_color100_g(self) -> u8 { ... } fn set_mask_color100_g(self, value: impl Into<u8>) { ... } fn get_mask_color100_b(self) -> u8 { ... } fn set_mask_color100_b(self, value: impl Into<u8>) { ... } fn get_mask_color075_r(self) -> u8 { ... } fn set_mask_color075_r(self, value: impl Into<u8>) { ... } fn get_mask_color075_g(self) -> u8 { ... } fn set_mask_color075_g(self, value: impl Into<u8>) { ... } fn get_mask_color075_b(self) -> u8 { ... } fn set_mask_color075_b(self, value: impl Into<u8>) { ... } fn get_mask_color050_r(self) -> u8 { ... } fn set_mask_color050_r(self, value: impl Into<u8>) { ... } fn get_mask_color050_g(self) -> u8 { ... } fn set_mask_color050_g(self, value: impl Into<u8>) { ... } fn get_mask_color050_b(self) -> u8 { ... } fn set_mask_color050_b(self, value: impl Into<u8>) { ... } fn get_mask_color025_r(self) -> u8 { ... } fn set_mask_color025_r(self, value: impl Into<u8>) { ... } fn get_mask_color025_g(self) -> u8 { ... } fn set_mask_color025_g(self, value: impl Into<u8>) { ... } fn get_mask_color025_b(self) -> u8 { ... } fn set_mask_color025_b(self, value: impl Into<u8>) { ... } fn get_acc1(self) -> AssetTable_Accessory { ... } fn set_acc1(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc2(self) -> AssetTable_Accessory { ... } fn set_acc2(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc3(self) -> AssetTable_Accessory { ... } fn set_acc3(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc4(self) -> AssetTable_Accessory { ... } fn set_acc4(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc5(self) -> AssetTable_Accessory { ... } fn set_acc5(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc6(self) -> AssetTable_Accessory { ... } fn set_acc6(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc7(self) -> AssetTable_Accessory { ... } fn set_acc7(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_acc8(self) -> AssetTable_Accessory { ... } fn set_acc8(self, value: impl Into<AssetTable_Accessory>) { ... } fn get_accessories(self) -> AssetTable_AccessoryList { ... } fn set_accessories(self, value: impl Into<AssetTable_AccessoryList>) { ... } fn get_scale_all(self) -> f32 { ... } fn set_scale_all(self, value: impl Into<f32>) { ... } fn get_scale_head(self) -> f32 { ... } fn set_scale_head(self, value: impl Into<f32>) { ... } fn get_scale_neck(self) -> f32 { ... } fn set_scale_neck(self, value: impl Into<f32>) { ... } fn get_scale_torso(self) -> f32 { ... } fn set_scale_torso(self, value: impl Into<f32>) { ... } fn get_scale_shoulders(self) -> f32 { ... } fn set_scale_shoulders(self, value: impl Into<f32>) { ... } fn get_scale_arms(self) -> f32 { ... } fn set_scale_arms(self, value: impl Into<f32>) { ... } fn get_scale_hands(self) -> f32 { ... } fn set_scale_hands(self, value: impl Into<f32>) { ... } fn get_scale_legs(self) -> f32 { ... } fn set_scale_legs(self, value: impl Into<f32>) { ... } fn get_scale_feet(self) -> f32 { ... } fn set_scale_feet(self, value: impl Into<f32>) { ... } fn get_volume_arms(self) -> f32 { ... } fn set_volume_arms(self, value: impl Into<f32>) { ... } fn get_volume_legs(self) -> f32 { ... } fn set_volume_legs(self, value: impl Into<f32>) { ... } fn get_volume_bust(self) -> f32 { ... } fn set_volume_bust(self, value: impl Into<f32>) { ... } fn get_volume_abdomen(self) -> f32 { ... } fn set_volume_abdomen(self, value: impl Into<f32>) { ... } fn get_volume_torso(self) -> f32 { ... } fn set_volume_torso(self, value: impl Into<f32>) { ... } fn get_volume_scale_arms(self) -> f32 { ... } fn set_volume_scale_arms(self, value: impl Into<f32>) { ... } fn get_volume_scale_legs(self) -> f32 { ... } fn set_volume_scale_legs(self, value: impl Into<f32>) { ... } fn get_map_scale_all(self) -> f32 { ... } fn set_map_scale_all(self, value: impl Into<f32>) { ... } fn get_map_scale_head(self) -> f32 { ... } fn set_map_scale_head(self, value: impl Into<f32>) { ... } fn get_map_scale_wing(self) -> f32 { ... } fn set_map_scale_wing(self, value: impl Into<f32>) { ... } fn get_voice(self) -> Il2CppString { ... } fn set_voice(self, value: impl Into<Il2CppString>) { ... } fn get_foot_step(self) -> Il2CppString { ... } fn set_foot_step(self, value: impl Into<Il2CppString>) { ... } fn get_material(self) -> Il2CppString { ... } fn set_material(self, value: impl Into<Il2CppString>) { ... } fn get_comment(self) -> Il2CppString { ... } fn set_comment(self, value: impl Into<Il2CppString>) { ... } fn ctor(self) { ... } fn on_build(self) { ... } fn on_release(self) { ... } fn on_completed_end(self) { ... } fn get_debug_name(self) -> Il2CppString { ... }
}

Provided Methods§

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fn debugger_display(self) -> Il2CppString

DebuggerDisplay() overload

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fn get_preset_name(self) -> Il2CppString

get_PresetName() overload

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fn set_preset_name(self, value: impl Into<Il2CppString>)

set_PresetName(::unity::Il2CppString) overload

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fn get_mode(self) -> AssetTable_Modes

get_Mode() overload

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fn set_mode(self, value: impl Into<AssetTable_Modes>)

set_Mode(crate::app::assettable::AssetTable_Modes) overload

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fn get_conditions(self) -> Array<Il2CppString>

get_Conditions() overload

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fn set_conditions(self, value: impl Into<Array<Il2CppString>>)

set_Conditions(::unity::Array<::unity::Il2CppString>) overload

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fn get_body_model(self) -> Il2CppString

get_BodyModel() overload

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fn set_body_model(self, value: impl Into<Il2CppString>)

set_BodyModel(::unity::Il2CppString) overload

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fn get_dress_model(self) -> Il2CppString

get_DressModel() overload

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fn set_dress_model(self, value: impl Into<Il2CppString>)

set_DressModel(::unity::Il2CppString) overload

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fn get_head_model(self) -> Il2CppString

get_HeadModel() overload

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fn set_head_model(self, value: impl Into<Il2CppString>)

set_HeadModel(::unity::Il2CppString) overload

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fn get_hair_model(self) -> Il2CppString

get_HairModel() overload

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fn set_hair_model(self, value: impl Into<Il2CppString>)

set_HairModel(::unity::Il2CppString) overload

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fn get_ride_model(self) -> Il2CppString

get_RideModel() overload

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fn set_ride_model(self, value: impl Into<Il2CppString>)

set_RideModel(::unity::Il2CppString) overload

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fn get_ride_dress_model(self) -> Il2CppString

get_RideDressModel() overload

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fn set_ride_dress_model(self, value: impl Into<Il2CppString>)

set_RideDressModel(::unity::Il2CppString) overload

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fn get_left_hand(self) -> Il2CppString

get_LeftHand() overload

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fn set_left_hand(self, value: impl Into<Il2CppString>)

set_LeftHand(::unity::Il2CppString) overload

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fn get_right_hand(self) -> Il2CppString

get_RightHand() overload

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fn set_right_hand(self, value: impl Into<Il2CppString>)

set_RightHand(::unity::Il2CppString) overload

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fn get_trail(self) -> Il2CppString

get_Trail() overload

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fn set_trail(self, value: impl Into<Il2CppString>)

set_Trail(::unity::Il2CppString) overload

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fn get_magic(self) -> Il2CppString

get_Magic() overload

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fn set_magic(self, value: impl Into<Il2CppString>)

set_Magic(::unity::Il2CppString) overload

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fn get_body_anim(self) -> Il2CppString

get_BodyAnim() overload

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fn set_body_anim(self, value: impl Into<Il2CppString>)

set_BodyAnim(::unity::Il2CppString) overload

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fn get_ride_anim(self) -> Il2CppString

get_RideAnim() overload

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fn set_ride_anim(self, value: impl Into<Il2CppString>)

set_RideAnim(::unity::Il2CppString) overload

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fn get_info_anim(self) -> Il2CppString

get_InfoAnim() overload

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fn set_info_anim(self, value: impl Into<Il2CppString>)

set_InfoAnim(::unity::Il2CppString) overload

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fn get_talk_anim(self) -> Il2CppString

get_TalkAnim() overload

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fn set_talk_anim(self, value: impl Into<Il2CppString>)

set_TalkAnim(::unity::Il2CppString) overload

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fn get_demo_anim(self) -> Il2CppString

get_DemoAnim() overload

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fn set_demo_anim(self, value: impl Into<Il2CppString>)

set_DemoAnim(::unity::Il2CppString) overload

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fn get_hub_anim(self) -> Il2CppString

get_HubAnim() overload

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fn set_hub_anim(self, value: impl Into<Il2CppString>)

set_HubAnim(::unity::Il2CppString) overload

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fn get_hair_r(self) -> u8

get_HairR() overload

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fn set_hair_r(self, value: impl Into<u8>)

set_HairR(u8) overload

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fn get_hair_g(self) -> u8

get_HairG() overload

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fn set_hair_g(self, value: impl Into<u8>)

set_HairG(u8) overload

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fn get_hair_b(self) -> u8

get_HairB() overload

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fn set_hair_b(self, value: impl Into<u8>)

set_HairB(u8) overload

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fn get_grad_r(self) -> u8

get_GradR() overload

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fn set_grad_r(self, value: impl Into<u8>)

set_GradR(u8) overload

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fn get_grad_g(self) -> u8

get_GradG() overload

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fn set_grad_g(self, value: impl Into<u8>)

set_GradG(u8) overload

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fn get_grad_b(self) -> u8

get_GradB() overload

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fn set_grad_b(self, value: impl Into<u8>)

set_GradB(u8) overload

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fn get_skin_r(self) -> u8

get_SkinR() overload

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fn set_skin_r(self, value: impl Into<u8>)

set_SkinR(u8) overload

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fn get_skin_g(self) -> u8

get_SkinG() overload

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fn set_skin_g(self, value: impl Into<u8>)

set_SkinG(u8) overload

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fn get_skin_b(self) -> u8

get_SkinB() overload

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fn set_skin_b(self, value: impl Into<u8>)

set_SkinB(u8) overload

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fn get_toon_r(self) -> u8

get_ToonR() overload

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fn set_toon_r(self, value: impl Into<u8>)

set_ToonR(u8) overload

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fn get_toon_g(self) -> u8

get_ToonG() overload

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fn set_toon_g(self, value: impl Into<u8>)

set_ToonG(u8) overload

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fn get_toon_b(self) -> u8

get_ToonB() overload

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fn set_toon_b(self, value: impl Into<u8>)

set_ToonB(u8) overload

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fn get_mask_color100_r(self) -> u8

get_MaskColor100R() overload

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fn set_mask_color100_r(self, value: impl Into<u8>)

set_MaskColor100R(u8) overload

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fn get_mask_color100_g(self) -> u8

get_MaskColor100G() overload

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fn set_mask_color100_g(self, value: impl Into<u8>)

set_MaskColor100G(u8) overload

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fn get_mask_color100_b(self) -> u8

get_MaskColor100B() overload

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fn set_mask_color100_b(self, value: impl Into<u8>)

set_MaskColor100B(u8) overload

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fn get_mask_color075_r(self) -> u8

get_MaskColor075R() overload

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fn set_mask_color075_r(self, value: impl Into<u8>)

set_MaskColor075R(u8) overload

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fn get_mask_color075_g(self) -> u8

get_MaskColor075G() overload

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fn set_mask_color075_g(self, value: impl Into<u8>)

set_MaskColor075G(u8) overload

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fn get_mask_color075_b(self) -> u8

get_MaskColor075B() overload

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fn set_mask_color075_b(self, value: impl Into<u8>)

set_MaskColor075B(u8) overload

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fn get_mask_color050_r(self) -> u8

get_MaskColor050R() overload

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fn set_mask_color050_r(self, value: impl Into<u8>)

set_MaskColor050R(u8) overload

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fn get_mask_color050_g(self) -> u8

get_MaskColor050G() overload

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fn set_mask_color050_g(self, value: impl Into<u8>)

set_MaskColor050G(u8) overload

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fn get_mask_color050_b(self) -> u8

get_MaskColor050B() overload

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fn set_mask_color050_b(self, value: impl Into<u8>)

set_MaskColor050B(u8) overload

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fn get_mask_color025_r(self) -> u8

get_MaskColor025R() overload

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fn set_mask_color025_r(self, value: impl Into<u8>)

set_MaskColor025R(u8) overload

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fn get_mask_color025_g(self) -> u8

get_MaskColor025G() overload

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fn set_mask_color025_g(self, value: impl Into<u8>)

set_MaskColor025G(u8) overload

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fn get_mask_color025_b(self) -> u8

get_MaskColor025B() overload

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fn set_mask_color025_b(self, value: impl Into<u8>)

set_MaskColor025B(u8) overload

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fn get_acc1(self) -> AssetTable_Accessory

get_Acc1() overload

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fn set_acc1(self, value: impl Into<AssetTable_Accessory>)

set_Acc1(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc2(self) -> AssetTable_Accessory

get_Acc2() overload

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fn set_acc2(self, value: impl Into<AssetTable_Accessory>)

set_Acc2(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc3(self) -> AssetTable_Accessory

get_Acc3() overload

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fn set_acc3(self, value: impl Into<AssetTable_Accessory>)

set_Acc3(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc4(self) -> AssetTable_Accessory

get_Acc4() overload

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fn set_acc4(self, value: impl Into<AssetTable_Accessory>)

set_Acc4(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc5(self) -> AssetTable_Accessory

get_Acc5() overload

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fn set_acc5(self, value: impl Into<AssetTable_Accessory>)

set_Acc5(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc6(self) -> AssetTable_Accessory

get_Acc6() overload

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fn set_acc6(self, value: impl Into<AssetTable_Accessory>)

set_Acc6(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc7(self) -> AssetTable_Accessory

get_Acc7() overload

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fn set_acc7(self, value: impl Into<AssetTable_Accessory>)

set_Acc7(crate::app::assettable::AssetTable_Accessory) overload

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fn get_acc8(self) -> AssetTable_Accessory

get_Acc8() overload

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fn set_acc8(self, value: impl Into<AssetTable_Accessory>)

set_Acc8(crate::app::assettable::AssetTable_Accessory) overload

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fn get_accessories(self) -> AssetTable_AccessoryList

get_Accessories() overload

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fn set_accessories(self, value: impl Into<AssetTable_AccessoryList>)

set_Accessories(crate::app::assettable::AssetTable_AccessoryList) overload

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fn get_scale_all(self) -> f32

get_ScaleAll() overload

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fn set_scale_all(self, value: impl Into<f32>)

set_ScaleAll(f32) overload

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fn get_scale_head(self) -> f32

get_ScaleHead() overload

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fn set_scale_head(self, value: impl Into<f32>)

set_ScaleHead(f32) overload

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fn get_scale_neck(self) -> f32

get_ScaleNeck() overload

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fn set_scale_neck(self, value: impl Into<f32>)

set_ScaleNeck(f32) overload

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fn get_scale_torso(self) -> f32

get_ScaleTorso() overload

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fn set_scale_torso(self, value: impl Into<f32>)

set_ScaleTorso(f32) overload

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fn get_scale_shoulders(self) -> f32

get_ScaleShoulders() overload

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fn set_scale_shoulders(self, value: impl Into<f32>)

set_ScaleShoulders(f32) overload

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fn get_scale_arms(self) -> f32

get_ScaleArms() overload

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fn set_scale_arms(self, value: impl Into<f32>)

set_ScaleArms(f32) overload

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fn get_scale_hands(self) -> f32

get_ScaleHands() overload

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fn set_scale_hands(self, value: impl Into<f32>)

set_ScaleHands(f32) overload

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fn get_scale_legs(self) -> f32

get_ScaleLegs() overload

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fn set_scale_legs(self, value: impl Into<f32>)

set_ScaleLegs(f32) overload

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fn get_scale_feet(self) -> f32

get_ScaleFeet() overload

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fn set_scale_feet(self, value: impl Into<f32>)

set_ScaleFeet(f32) overload

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fn get_volume_arms(self) -> f32

get_VolumeArms() overload

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fn set_volume_arms(self, value: impl Into<f32>)

set_VolumeArms(f32) overload

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fn get_volume_legs(self) -> f32

get_VolumeLegs() overload

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fn set_volume_legs(self, value: impl Into<f32>)

set_VolumeLegs(f32) overload

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fn get_volume_bust(self) -> f32

get_VolumeBust() overload

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fn set_volume_bust(self, value: impl Into<f32>)

set_VolumeBust(f32) overload

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fn get_volume_abdomen(self) -> f32

get_VolumeAbdomen() overload

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fn set_volume_abdomen(self, value: impl Into<f32>)

set_VolumeAbdomen(f32) overload

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fn get_volume_torso(self) -> f32

get_VolumeTorso() overload

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fn set_volume_torso(self, value: impl Into<f32>)

set_VolumeTorso(f32) overload

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fn get_volume_scale_arms(self) -> f32

get_VolumeScaleArms() overload

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fn set_volume_scale_arms(self, value: impl Into<f32>)

set_VolumeScaleArms(f32) overload

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fn get_volume_scale_legs(self) -> f32

get_VolumeScaleLegs() overload

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fn set_volume_scale_legs(self, value: impl Into<f32>)

set_VolumeScaleLegs(f32) overload

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fn get_map_scale_all(self) -> f32

get_MapScaleAll() overload

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fn set_map_scale_all(self, value: impl Into<f32>)

set_MapScaleAll(f32) overload

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fn get_map_scale_head(self) -> f32

get_MapScaleHead() overload

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fn set_map_scale_head(self, value: impl Into<f32>)

set_MapScaleHead(f32) overload

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fn get_map_scale_wing(self) -> f32

get_MapScaleWing() overload

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fn set_map_scale_wing(self, value: impl Into<f32>)

set_MapScaleWing(f32) overload

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fn get_voice(self) -> Il2CppString

get_Voice() overload

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fn set_voice(self, value: impl Into<Il2CppString>)

set_Voice(::unity::Il2CppString) overload

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fn get_foot_step(self) -> Il2CppString

get_FootStep() overload

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fn set_foot_step(self, value: impl Into<Il2CppString>)

set_FootStep(::unity::Il2CppString) overload

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fn get_material(self) -> Il2CppString

get_Material() overload

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fn set_material(self, value: impl Into<Il2CppString>)

set_Material(::unity::Il2CppString) overload

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fn get_comment(self) -> Il2CppString

get_Comment() overload

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fn set_comment(self, value: impl Into<Il2CppString>)

set_Comment(::unity::Il2CppString) overload

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fn ctor(self)

.ctor() overload

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fn on_build(self)

OnBuild() overload

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fn on_release(self)

OnRelease() overload

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fn on_completed_end(self)

OnCompletedEnd() overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAssetTable> IAssetTableMethods for __T

Available on crate feature app-assettable only.