pub trait IAssetTableMethods: IAssetTable {
Show 156 methods
// Provided methods
fn debugger_display(self) -> Il2CppString { ... }
fn get_preset_name(self) -> Il2CppString { ... }
fn set_preset_name(self, value: impl Into<Il2CppString>) { ... }
fn get_mode(self) -> AssetTable_Modes { ... }
fn set_mode(self, value: impl Into<AssetTable_Modes>) { ... }
fn get_conditions(self) -> Array<Il2CppString> { ... }
fn set_conditions(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_body_model(self) -> Il2CppString { ... }
fn set_body_model(self, value: impl Into<Il2CppString>) { ... }
fn get_dress_model(self) -> Il2CppString { ... }
fn set_dress_model(self, value: impl Into<Il2CppString>) { ... }
fn get_head_model(self) -> Il2CppString { ... }
fn set_head_model(self, value: impl Into<Il2CppString>) { ... }
fn get_hair_model(self) -> Il2CppString { ... }
fn set_hair_model(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_model(self) -> Il2CppString { ... }
fn set_ride_model(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_dress_model(self) -> Il2CppString { ... }
fn set_ride_dress_model(self, value: impl Into<Il2CppString>) { ... }
fn get_left_hand(self) -> Il2CppString { ... }
fn set_left_hand(self, value: impl Into<Il2CppString>) { ... }
fn get_right_hand(self) -> Il2CppString { ... }
fn set_right_hand(self, value: impl Into<Il2CppString>) { ... }
fn get_trail(self) -> Il2CppString { ... }
fn set_trail(self, value: impl Into<Il2CppString>) { ... }
fn get_magic(self) -> Il2CppString { ... }
fn set_magic(self, value: impl Into<Il2CppString>) { ... }
fn get_body_anim(self) -> Il2CppString { ... }
fn set_body_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_ride_anim(self) -> Il2CppString { ... }
fn set_ride_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_info_anim(self) -> Il2CppString { ... }
fn set_info_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_talk_anim(self) -> Il2CppString { ... }
fn set_talk_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_demo_anim(self) -> Il2CppString { ... }
fn set_demo_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_hub_anim(self) -> Il2CppString { ... }
fn set_hub_anim(self, value: impl Into<Il2CppString>) { ... }
fn get_hair_r(self) -> u8 { ... }
fn set_hair_r(self, value: impl Into<u8>) { ... }
fn get_hair_g(self) -> u8 { ... }
fn set_hair_g(self, value: impl Into<u8>) { ... }
fn get_hair_b(self) -> u8 { ... }
fn set_hair_b(self, value: impl Into<u8>) { ... }
fn get_grad_r(self) -> u8 { ... }
fn set_grad_r(self, value: impl Into<u8>) { ... }
fn get_grad_g(self) -> u8 { ... }
fn set_grad_g(self, value: impl Into<u8>) { ... }
fn get_grad_b(self) -> u8 { ... }
fn set_grad_b(self, value: impl Into<u8>) { ... }
fn get_skin_r(self) -> u8 { ... }
fn set_skin_r(self, value: impl Into<u8>) { ... }
fn get_skin_g(self) -> u8 { ... }
fn set_skin_g(self, value: impl Into<u8>) { ... }
fn get_skin_b(self) -> u8 { ... }
fn set_skin_b(self, value: impl Into<u8>) { ... }
fn get_toon_r(self) -> u8 { ... }
fn set_toon_r(self, value: impl Into<u8>) { ... }
fn get_toon_g(self) -> u8 { ... }
fn set_toon_g(self, value: impl Into<u8>) { ... }
fn get_toon_b(self) -> u8 { ... }
fn set_toon_b(self, value: impl Into<u8>) { ... }
fn get_mask_color100_r(self) -> u8 { ... }
fn set_mask_color100_r(self, value: impl Into<u8>) { ... }
fn get_mask_color100_g(self) -> u8 { ... }
fn set_mask_color100_g(self, value: impl Into<u8>) { ... }
fn get_mask_color100_b(self) -> u8 { ... }
fn set_mask_color100_b(self, value: impl Into<u8>) { ... }
fn get_mask_color075_r(self) -> u8 { ... }
fn set_mask_color075_r(self, value: impl Into<u8>) { ... }
fn get_mask_color075_g(self) -> u8 { ... }
fn set_mask_color075_g(self, value: impl Into<u8>) { ... }
fn get_mask_color075_b(self) -> u8 { ... }
fn set_mask_color075_b(self, value: impl Into<u8>) { ... }
fn get_mask_color050_r(self) -> u8 { ... }
fn set_mask_color050_r(self, value: impl Into<u8>) { ... }
fn get_mask_color050_g(self) -> u8 { ... }
fn set_mask_color050_g(self, value: impl Into<u8>) { ... }
fn get_mask_color050_b(self) -> u8 { ... }
fn set_mask_color050_b(self, value: impl Into<u8>) { ... }
fn get_mask_color025_r(self) -> u8 { ... }
fn set_mask_color025_r(self, value: impl Into<u8>) { ... }
fn get_mask_color025_g(self) -> u8 { ... }
fn set_mask_color025_g(self, value: impl Into<u8>) { ... }
fn get_mask_color025_b(self) -> u8 { ... }
fn set_mask_color025_b(self, value: impl Into<u8>) { ... }
fn get_acc1(self) -> AssetTable_Accessory { ... }
fn set_acc1(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc2(self) -> AssetTable_Accessory { ... }
fn set_acc2(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc3(self) -> AssetTable_Accessory { ... }
fn set_acc3(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc4(self) -> AssetTable_Accessory { ... }
fn set_acc4(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc5(self) -> AssetTable_Accessory { ... }
fn set_acc5(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc6(self) -> AssetTable_Accessory { ... }
fn set_acc6(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc7(self) -> AssetTable_Accessory { ... }
fn set_acc7(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_acc8(self) -> AssetTable_Accessory { ... }
fn set_acc8(self, value: impl Into<AssetTable_Accessory>) { ... }
fn get_accessories(self) -> AssetTable_AccessoryList { ... }
fn set_accessories(self, value: impl Into<AssetTable_AccessoryList>) { ... }
fn get_scale_all(self) -> f32 { ... }
fn set_scale_all(self, value: impl Into<f32>) { ... }
fn get_scale_head(self) -> f32 { ... }
fn set_scale_head(self, value: impl Into<f32>) { ... }
fn get_scale_neck(self) -> f32 { ... }
fn set_scale_neck(self, value: impl Into<f32>) { ... }
fn get_scale_torso(self) -> f32 { ... }
fn set_scale_torso(self, value: impl Into<f32>) { ... }
fn get_scale_shoulders(self) -> f32 { ... }
fn set_scale_shoulders(self, value: impl Into<f32>) { ... }
fn get_scale_arms(self) -> f32 { ... }
fn set_scale_arms(self, value: impl Into<f32>) { ... }
fn get_scale_hands(self) -> f32 { ... }
fn set_scale_hands(self, value: impl Into<f32>) { ... }
fn get_scale_legs(self) -> f32 { ... }
fn set_scale_legs(self, value: impl Into<f32>) { ... }
fn get_scale_feet(self) -> f32 { ... }
fn set_scale_feet(self, value: impl Into<f32>) { ... }
fn get_volume_arms(self) -> f32 { ... }
fn set_volume_arms(self, value: impl Into<f32>) { ... }
fn get_volume_legs(self) -> f32 { ... }
fn set_volume_legs(self, value: impl Into<f32>) { ... }
fn get_volume_bust(self) -> f32 { ... }
fn set_volume_bust(self, value: impl Into<f32>) { ... }
fn get_volume_abdomen(self) -> f32 { ... }
fn set_volume_abdomen(self, value: impl Into<f32>) { ... }
fn get_volume_torso(self) -> f32 { ... }
fn set_volume_torso(self, value: impl Into<f32>) { ... }
fn get_volume_scale_arms(self) -> f32 { ... }
fn set_volume_scale_arms(self, value: impl Into<f32>) { ... }
fn get_volume_scale_legs(self) -> f32 { ... }
fn set_volume_scale_legs(self, value: impl Into<f32>) { ... }
fn get_map_scale_all(self) -> f32 { ... }
fn set_map_scale_all(self, value: impl Into<f32>) { ... }
fn get_map_scale_head(self) -> f32 { ... }
fn set_map_scale_head(self, value: impl Into<f32>) { ... }
fn get_map_scale_wing(self) -> f32 { ... }
fn set_map_scale_wing(self, value: impl Into<f32>) { ... }
fn get_voice(self) -> Il2CppString { ... }
fn set_voice(self, value: impl Into<Il2CppString>) { ... }
fn get_foot_step(self) -> Il2CppString { ... }
fn set_foot_step(self, value: impl Into<Il2CppString>) { ... }
fn get_material(self) -> Il2CppString { ... }
fn set_material(self, value: impl Into<Il2CppString>) { ... }
fn get_comment(self) -> Il2CppString { ... }
fn set_comment(self, value: impl Into<Il2CppString>) { ... }
fn ctor(self) { ... }
fn on_build(self) { ... }
fn on_release(self) { ... }
fn on_completed_end(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
}Provided Methods§
Sourcefn debugger_display(self) -> Il2CppString
fn debugger_display(self) -> Il2CppString
DebuggerDisplay() overload
Sourcefn get_preset_name(self) -> Il2CppString
fn get_preset_name(self) -> Il2CppString
get_PresetName() overload
Sourcefn set_preset_name(self, value: impl Into<Il2CppString>)
fn set_preset_name(self, value: impl Into<Il2CppString>)
set_PresetName(::unity::Il2CppString) overload
Sourcefn get_mode(self) -> AssetTable_Modes
fn get_mode(self) -> AssetTable_Modes
get_Mode() overload
Sourcefn set_mode(self, value: impl Into<AssetTable_Modes>)
fn set_mode(self, value: impl Into<AssetTable_Modes>)
set_Mode(crate::app::assettable::AssetTable_Modes) overload
Sourcefn get_conditions(self) -> Array<Il2CppString>
fn get_conditions(self) -> Array<Il2CppString>
get_Conditions() overload
Sourcefn set_conditions(self, value: impl Into<Array<Il2CppString>>)
fn set_conditions(self, value: impl Into<Array<Il2CppString>>)
set_Conditions(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_body_model(self) -> Il2CppString
fn get_body_model(self) -> Il2CppString
get_BodyModel() overload
Sourcefn set_body_model(self, value: impl Into<Il2CppString>)
fn set_body_model(self, value: impl Into<Il2CppString>)
set_BodyModel(::unity::Il2CppString) overload
Sourcefn get_dress_model(self) -> Il2CppString
fn get_dress_model(self) -> Il2CppString
get_DressModel() overload
Sourcefn set_dress_model(self, value: impl Into<Il2CppString>)
fn set_dress_model(self, value: impl Into<Il2CppString>)
set_DressModel(::unity::Il2CppString) overload
Sourcefn get_head_model(self) -> Il2CppString
fn get_head_model(self) -> Il2CppString
get_HeadModel() overload
Sourcefn set_head_model(self, value: impl Into<Il2CppString>)
fn set_head_model(self, value: impl Into<Il2CppString>)
set_HeadModel(::unity::Il2CppString) overload
Sourcefn get_hair_model(self) -> Il2CppString
fn get_hair_model(self) -> Il2CppString
get_HairModel() overload
Sourcefn set_hair_model(self, value: impl Into<Il2CppString>)
fn set_hair_model(self, value: impl Into<Il2CppString>)
set_HairModel(::unity::Il2CppString) overload
Sourcefn get_ride_model(self) -> Il2CppString
fn get_ride_model(self) -> Il2CppString
get_RideModel() overload
Sourcefn set_ride_model(self, value: impl Into<Il2CppString>)
fn set_ride_model(self, value: impl Into<Il2CppString>)
set_RideModel(::unity::Il2CppString) overload
Sourcefn get_ride_dress_model(self) -> Il2CppString
fn get_ride_dress_model(self) -> Il2CppString
get_RideDressModel() overload
Sourcefn set_ride_dress_model(self, value: impl Into<Il2CppString>)
fn set_ride_dress_model(self, value: impl Into<Il2CppString>)
set_RideDressModel(::unity::Il2CppString) overload
Sourcefn get_left_hand(self) -> Il2CppString
fn get_left_hand(self) -> Il2CppString
get_LeftHand() overload
Sourcefn set_left_hand(self, value: impl Into<Il2CppString>)
fn set_left_hand(self, value: impl Into<Il2CppString>)
set_LeftHand(::unity::Il2CppString) overload
Sourcefn get_right_hand(self) -> Il2CppString
fn get_right_hand(self) -> Il2CppString
get_RightHand() overload
Sourcefn set_right_hand(self, value: impl Into<Il2CppString>)
fn set_right_hand(self, value: impl Into<Il2CppString>)
set_RightHand(::unity::Il2CppString) overload
Sourcefn get_trail(self) -> Il2CppString
fn get_trail(self) -> Il2CppString
get_Trail() overload
Sourcefn set_trail(self, value: impl Into<Il2CppString>)
fn set_trail(self, value: impl Into<Il2CppString>)
set_Trail(::unity::Il2CppString) overload
Sourcefn get_magic(self) -> Il2CppString
fn get_magic(self) -> Il2CppString
get_Magic() overload
Sourcefn set_magic(self, value: impl Into<Il2CppString>)
fn set_magic(self, value: impl Into<Il2CppString>)
set_Magic(::unity::Il2CppString) overload
Sourcefn get_body_anim(self) -> Il2CppString
fn get_body_anim(self) -> Il2CppString
get_BodyAnim() overload
Sourcefn set_body_anim(self, value: impl Into<Il2CppString>)
fn set_body_anim(self, value: impl Into<Il2CppString>)
set_BodyAnim(::unity::Il2CppString) overload
Sourcefn get_ride_anim(self) -> Il2CppString
fn get_ride_anim(self) -> Il2CppString
get_RideAnim() overload
Sourcefn set_ride_anim(self, value: impl Into<Il2CppString>)
fn set_ride_anim(self, value: impl Into<Il2CppString>)
set_RideAnim(::unity::Il2CppString) overload
Sourcefn get_info_anim(self) -> Il2CppString
fn get_info_anim(self) -> Il2CppString
get_InfoAnim() overload
Sourcefn set_info_anim(self, value: impl Into<Il2CppString>)
fn set_info_anim(self, value: impl Into<Il2CppString>)
set_InfoAnim(::unity::Il2CppString) overload
Sourcefn get_talk_anim(self) -> Il2CppString
fn get_talk_anim(self) -> Il2CppString
get_TalkAnim() overload
Sourcefn set_talk_anim(self, value: impl Into<Il2CppString>)
fn set_talk_anim(self, value: impl Into<Il2CppString>)
set_TalkAnim(::unity::Il2CppString) overload
Sourcefn get_demo_anim(self) -> Il2CppString
fn get_demo_anim(self) -> Il2CppString
get_DemoAnim() overload
Sourcefn set_demo_anim(self, value: impl Into<Il2CppString>)
fn set_demo_anim(self, value: impl Into<Il2CppString>)
set_DemoAnim(::unity::Il2CppString) overload
Sourcefn get_hub_anim(self) -> Il2CppString
fn get_hub_anim(self) -> Il2CppString
get_HubAnim() overload
Sourcefn set_hub_anim(self, value: impl Into<Il2CppString>)
fn set_hub_anim(self, value: impl Into<Il2CppString>)
set_HubAnim(::unity::Il2CppString) overload
Sourcefn get_hair_r(self) -> u8
fn get_hair_r(self) -> u8
get_HairR() overload
Sourcefn set_hair_r(self, value: impl Into<u8>)
fn set_hair_r(self, value: impl Into<u8>)
set_HairR(u8) overload
Sourcefn get_hair_g(self) -> u8
fn get_hair_g(self) -> u8
get_HairG() overload
Sourcefn set_hair_g(self, value: impl Into<u8>)
fn set_hair_g(self, value: impl Into<u8>)
set_HairG(u8) overload
Sourcefn get_hair_b(self) -> u8
fn get_hair_b(self) -> u8
get_HairB() overload
Sourcefn set_hair_b(self, value: impl Into<u8>)
fn set_hair_b(self, value: impl Into<u8>)
set_HairB(u8) overload
Sourcefn get_grad_r(self) -> u8
fn get_grad_r(self) -> u8
get_GradR() overload
Sourcefn set_grad_r(self, value: impl Into<u8>)
fn set_grad_r(self, value: impl Into<u8>)
set_GradR(u8) overload
Sourcefn get_grad_g(self) -> u8
fn get_grad_g(self) -> u8
get_GradG() overload
Sourcefn set_grad_g(self, value: impl Into<u8>)
fn set_grad_g(self, value: impl Into<u8>)
set_GradG(u8) overload
Sourcefn get_grad_b(self) -> u8
fn get_grad_b(self) -> u8
get_GradB() overload
Sourcefn set_grad_b(self, value: impl Into<u8>)
fn set_grad_b(self, value: impl Into<u8>)
set_GradB(u8) overload
Sourcefn get_skin_r(self) -> u8
fn get_skin_r(self) -> u8
get_SkinR() overload
Sourcefn set_skin_r(self, value: impl Into<u8>)
fn set_skin_r(self, value: impl Into<u8>)
set_SkinR(u8) overload
Sourcefn get_skin_g(self) -> u8
fn get_skin_g(self) -> u8
get_SkinG() overload
Sourcefn set_skin_g(self, value: impl Into<u8>)
fn set_skin_g(self, value: impl Into<u8>)
set_SkinG(u8) overload
Sourcefn get_skin_b(self) -> u8
fn get_skin_b(self) -> u8
get_SkinB() overload
Sourcefn set_skin_b(self, value: impl Into<u8>)
fn set_skin_b(self, value: impl Into<u8>)
set_SkinB(u8) overload
Sourcefn get_toon_r(self) -> u8
fn get_toon_r(self) -> u8
get_ToonR() overload
Sourcefn set_toon_r(self, value: impl Into<u8>)
fn set_toon_r(self, value: impl Into<u8>)
set_ToonR(u8) overload
Sourcefn get_toon_g(self) -> u8
fn get_toon_g(self) -> u8
get_ToonG() overload
Sourcefn set_toon_g(self, value: impl Into<u8>)
fn set_toon_g(self, value: impl Into<u8>)
set_ToonG(u8) overload
Sourcefn get_toon_b(self) -> u8
fn get_toon_b(self) -> u8
get_ToonB() overload
Sourcefn set_toon_b(self, value: impl Into<u8>)
fn set_toon_b(self, value: impl Into<u8>)
set_ToonB(u8) overload
Sourcefn get_mask_color100_r(self) -> u8
fn get_mask_color100_r(self) -> u8
get_MaskColor100R() overload
Sourcefn set_mask_color100_r(self, value: impl Into<u8>)
fn set_mask_color100_r(self, value: impl Into<u8>)
set_MaskColor100R(u8) overload
Sourcefn get_mask_color100_g(self) -> u8
fn get_mask_color100_g(self) -> u8
get_MaskColor100G() overload
Sourcefn set_mask_color100_g(self, value: impl Into<u8>)
fn set_mask_color100_g(self, value: impl Into<u8>)
set_MaskColor100G(u8) overload
Sourcefn get_mask_color100_b(self) -> u8
fn get_mask_color100_b(self) -> u8
get_MaskColor100B() overload
Sourcefn set_mask_color100_b(self, value: impl Into<u8>)
fn set_mask_color100_b(self, value: impl Into<u8>)
set_MaskColor100B(u8) overload
Sourcefn get_mask_color075_r(self) -> u8
fn get_mask_color075_r(self) -> u8
get_MaskColor075R() overload
Sourcefn set_mask_color075_r(self, value: impl Into<u8>)
fn set_mask_color075_r(self, value: impl Into<u8>)
set_MaskColor075R(u8) overload
Sourcefn get_mask_color075_g(self) -> u8
fn get_mask_color075_g(self) -> u8
get_MaskColor075G() overload
Sourcefn set_mask_color075_g(self, value: impl Into<u8>)
fn set_mask_color075_g(self, value: impl Into<u8>)
set_MaskColor075G(u8) overload
Sourcefn get_mask_color075_b(self) -> u8
fn get_mask_color075_b(self) -> u8
get_MaskColor075B() overload
Sourcefn set_mask_color075_b(self, value: impl Into<u8>)
fn set_mask_color075_b(self, value: impl Into<u8>)
set_MaskColor075B(u8) overload
Sourcefn get_mask_color050_r(self) -> u8
fn get_mask_color050_r(self) -> u8
get_MaskColor050R() overload
Sourcefn set_mask_color050_r(self, value: impl Into<u8>)
fn set_mask_color050_r(self, value: impl Into<u8>)
set_MaskColor050R(u8) overload
Sourcefn get_mask_color050_g(self) -> u8
fn get_mask_color050_g(self) -> u8
get_MaskColor050G() overload
Sourcefn set_mask_color050_g(self, value: impl Into<u8>)
fn set_mask_color050_g(self, value: impl Into<u8>)
set_MaskColor050G(u8) overload
Sourcefn get_mask_color050_b(self) -> u8
fn get_mask_color050_b(self) -> u8
get_MaskColor050B() overload
Sourcefn set_mask_color050_b(self, value: impl Into<u8>)
fn set_mask_color050_b(self, value: impl Into<u8>)
set_MaskColor050B(u8) overload
Sourcefn get_mask_color025_r(self) -> u8
fn get_mask_color025_r(self) -> u8
get_MaskColor025R() overload
Sourcefn set_mask_color025_r(self, value: impl Into<u8>)
fn set_mask_color025_r(self, value: impl Into<u8>)
set_MaskColor025R(u8) overload
Sourcefn get_mask_color025_g(self) -> u8
fn get_mask_color025_g(self) -> u8
get_MaskColor025G() overload
Sourcefn set_mask_color025_g(self, value: impl Into<u8>)
fn set_mask_color025_g(self, value: impl Into<u8>)
set_MaskColor025G(u8) overload
Sourcefn get_mask_color025_b(self) -> u8
fn get_mask_color025_b(self) -> u8
get_MaskColor025B() overload
Sourcefn set_mask_color025_b(self, value: impl Into<u8>)
fn set_mask_color025_b(self, value: impl Into<u8>)
set_MaskColor025B(u8) overload
Sourcefn get_acc1(self) -> AssetTable_Accessory
fn get_acc1(self) -> AssetTable_Accessory
get_Acc1() overload
Sourcefn set_acc1(self, value: impl Into<AssetTable_Accessory>)
fn set_acc1(self, value: impl Into<AssetTable_Accessory>)
set_Acc1(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc2(self) -> AssetTable_Accessory
fn get_acc2(self) -> AssetTable_Accessory
get_Acc2() overload
Sourcefn set_acc2(self, value: impl Into<AssetTable_Accessory>)
fn set_acc2(self, value: impl Into<AssetTable_Accessory>)
set_Acc2(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc3(self) -> AssetTable_Accessory
fn get_acc3(self) -> AssetTable_Accessory
get_Acc3() overload
Sourcefn set_acc3(self, value: impl Into<AssetTable_Accessory>)
fn set_acc3(self, value: impl Into<AssetTable_Accessory>)
set_Acc3(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc4(self) -> AssetTable_Accessory
fn get_acc4(self) -> AssetTable_Accessory
get_Acc4() overload
Sourcefn set_acc4(self, value: impl Into<AssetTable_Accessory>)
fn set_acc4(self, value: impl Into<AssetTable_Accessory>)
set_Acc4(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc5(self) -> AssetTable_Accessory
fn get_acc5(self) -> AssetTable_Accessory
get_Acc5() overload
Sourcefn set_acc5(self, value: impl Into<AssetTable_Accessory>)
fn set_acc5(self, value: impl Into<AssetTable_Accessory>)
set_Acc5(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc6(self) -> AssetTable_Accessory
fn get_acc6(self) -> AssetTable_Accessory
get_Acc6() overload
Sourcefn set_acc6(self, value: impl Into<AssetTable_Accessory>)
fn set_acc6(self, value: impl Into<AssetTable_Accessory>)
set_Acc6(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc7(self) -> AssetTable_Accessory
fn get_acc7(self) -> AssetTable_Accessory
get_Acc7() overload
Sourcefn set_acc7(self, value: impl Into<AssetTable_Accessory>)
fn set_acc7(self, value: impl Into<AssetTable_Accessory>)
set_Acc7(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_acc8(self) -> AssetTable_Accessory
fn get_acc8(self) -> AssetTable_Accessory
get_Acc8() overload
Sourcefn set_acc8(self, value: impl Into<AssetTable_Accessory>)
fn set_acc8(self, value: impl Into<AssetTable_Accessory>)
set_Acc8(crate::app::assettable::AssetTable_Accessory) overload
Sourcefn get_accessories(self) -> AssetTable_AccessoryList
fn get_accessories(self) -> AssetTable_AccessoryList
get_Accessories() overload
Sourcefn set_accessories(self, value: impl Into<AssetTable_AccessoryList>)
fn set_accessories(self, value: impl Into<AssetTable_AccessoryList>)
set_Accessories(crate::app::assettable::AssetTable_AccessoryList) overload
Sourcefn get_scale_all(self) -> f32
fn get_scale_all(self) -> f32
get_ScaleAll() overload
Sourcefn set_scale_all(self, value: impl Into<f32>)
fn set_scale_all(self, value: impl Into<f32>)
set_ScaleAll(f32) overload
Sourcefn get_scale_head(self) -> f32
fn get_scale_head(self) -> f32
get_ScaleHead() overload
Sourcefn set_scale_head(self, value: impl Into<f32>)
fn set_scale_head(self, value: impl Into<f32>)
set_ScaleHead(f32) overload
Sourcefn get_scale_neck(self) -> f32
fn get_scale_neck(self) -> f32
get_ScaleNeck() overload
Sourcefn set_scale_neck(self, value: impl Into<f32>)
fn set_scale_neck(self, value: impl Into<f32>)
set_ScaleNeck(f32) overload
Sourcefn get_scale_torso(self) -> f32
fn get_scale_torso(self) -> f32
get_ScaleTorso() overload
Sourcefn set_scale_torso(self, value: impl Into<f32>)
fn set_scale_torso(self, value: impl Into<f32>)
set_ScaleTorso(f32) overload
Sourcefn get_scale_shoulders(self) -> f32
fn get_scale_shoulders(self) -> f32
get_ScaleShoulders() overload
Sourcefn set_scale_shoulders(self, value: impl Into<f32>)
fn set_scale_shoulders(self, value: impl Into<f32>)
set_ScaleShoulders(f32) overload
Sourcefn get_scale_arms(self) -> f32
fn get_scale_arms(self) -> f32
get_ScaleArms() overload
Sourcefn set_scale_arms(self, value: impl Into<f32>)
fn set_scale_arms(self, value: impl Into<f32>)
set_ScaleArms(f32) overload
Sourcefn get_scale_hands(self) -> f32
fn get_scale_hands(self) -> f32
get_ScaleHands() overload
Sourcefn set_scale_hands(self, value: impl Into<f32>)
fn set_scale_hands(self, value: impl Into<f32>)
set_ScaleHands(f32) overload
Sourcefn get_scale_legs(self) -> f32
fn get_scale_legs(self) -> f32
get_ScaleLegs() overload
Sourcefn set_scale_legs(self, value: impl Into<f32>)
fn set_scale_legs(self, value: impl Into<f32>)
set_ScaleLegs(f32) overload
Sourcefn get_scale_feet(self) -> f32
fn get_scale_feet(self) -> f32
get_ScaleFeet() overload
Sourcefn set_scale_feet(self, value: impl Into<f32>)
fn set_scale_feet(self, value: impl Into<f32>)
set_ScaleFeet(f32) overload
Sourcefn get_volume_arms(self) -> f32
fn get_volume_arms(self) -> f32
get_VolumeArms() overload
Sourcefn set_volume_arms(self, value: impl Into<f32>)
fn set_volume_arms(self, value: impl Into<f32>)
set_VolumeArms(f32) overload
Sourcefn get_volume_legs(self) -> f32
fn get_volume_legs(self) -> f32
get_VolumeLegs() overload
Sourcefn set_volume_legs(self, value: impl Into<f32>)
fn set_volume_legs(self, value: impl Into<f32>)
set_VolumeLegs(f32) overload
Sourcefn get_volume_bust(self) -> f32
fn get_volume_bust(self) -> f32
get_VolumeBust() overload
Sourcefn set_volume_bust(self, value: impl Into<f32>)
fn set_volume_bust(self, value: impl Into<f32>)
set_VolumeBust(f32) overload
Sourcefn get_volume_abdomen(self) -> f32
fn get_volume_abdomen(self) -> f32
get_VolumeAbdomen() overload
Sourcefn set_volume_abdomen(self, value: impl Into<f32>)
fn set_volume_abdomen(self, value: impl Into<f32>)
set_VolumeAbdomen(f32) overload
Sourcefn get_volume_torso(self) -> f32
fn get_volume_torso(self) -> f32
get_VolumeTorso() overload
Sourcefn set_volume_torso(self, value: impl Into<f32>)
fn set_volume_torso(self, value: impl Into<f32>)
set_VolumeTorso(f32) overload
Sourcefn get_volume_scale_arms(self) -> f32
fn get_volume_scale_arms(self) -> f32
get_VolumeScaleArms() overload
Sourcefn set_volume_scale_arms(self, value: impl Into<f32>)
fn set_volume_scale_arms(self, value: impl Into<f32>)
set_VolumeScaleArms(f32) overload
Sourcefn get_volume_scale_legs(self) -> f32
fn get_volume_scale_legs(self) -> f32
get_VolumeScaleLegs() overload
Sourcefn set_volume_scale_legs(self, value: impl Into<f32>)
fn set_volume_scale_legs(self, value: impl Into<f32>)
set_VolumeScaleLegs(f32) overload
Sourcefn get_map_scale_all(self) -> f32
fn get_map_scale_all(self) -> f32
get_MapScaleAll() overload
Sourcefn set_map_scale_all(self, value: impl Into<f32>)
fn set_map_scale_all(self, value: impl Into<f32>)
set_MapScaleAll(f32) overload
Sourcefn get_map_scale_head(self) -> f32
fn get_map_scale_head(self) -> f32
get_MapScaleHead() overload
Sourcefn set_map_scale_head(self, value: impl Into<f32>)
fn set_map_scale_head(self, value: impl Into<f32>)
set_MapScaleHead(f32) overload
Sourcefn get_map_scale_wing(self) -> f32
fn get_map_scale_wing(self) -> f32
get_MapScaleWing() overload
Sourcefn set_map_scale_wing(self, value: impl Into<f32>)
fn set_map_scale_wing(self, value: impl Into<f32>)
set_MapScaleWing(f32) overload
Sourcefn get_voice(self) -> Il2CppString
fn get_voice(self) -> Il2CppString
get_Voice() overload
Sourcefn set_voice(self, value: impl Into<Il2CppString>)
fn set_voice(self, value: impl Into<Il2CppString>)
set_Voice(::unity::Il2CppString) overload
Sourcefn get_foot_step(self) -> Il2CppString
fn get_foot_step(self) -> Il2CppString
get_FootStep() overload
Sourcefn set_foot_step(self, value: impl Into<Il2CppString>)
fn set_foot_step(self, value: impl Into<Il2CppString>)
set_FootStep(::unity::Il2CppString) overload
Sourcefn get_material(self) -> Il2CppString
fn get_material(self) -> Il2CppString
get_Material() overload
Sourcefn set_material(self, value: impl Into<Il2CppString>)
fn set_material(self, value: impl Into<Il2CppString>)
set_Material(::unity::Il2CppString) overload
Sourcefn get_comment(self) -> Il2CppString
fn get_comment(self) -> Il2CppString
get_Comment() overload
Sourcefn set_comment(self, value: impl Into<Il2CppString>)
fn set_comment(self, value: impl Into<Il2CppString>)
set_Comment(::unity::Il2CppString) overload
Sourcefn on_release(self)
fn on_release(self)
OnRelease() overload
Sourcefn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAssetTable> IAssetTableMethods for __T
app-assettable only.