pub trait IBasicSkillMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
fn m_name(self) -> GameObject { ... }
fn set_m_name(self, value: GameObject) { ... }
fn m_sub_text(self) -> GameObject { ... }
fn set_m_sub_text(self, value: GameObject) { ... }
fn m_border(self) -> GameObject { ... }
fn set_m_border(self, value: GameObject) { ... }
fn m_efficacy(self) -> Array<GameObject> { ... }
fn set_m_efficacy(self, value: Array<GameObject>) { ... }
fn m_is_double(self) -> bool { ... }
fn set_m_is_double(self, value: bool) { ... }
}Provided Methods§
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_name(self) -> GameObject
fn set_m_name(self, value: GameObject)
fn m_sub_text(self) -> GameObject
fn set_m_sub_text(self, value: GameObject)
fn m_border(self) -> GameObject
fn set_m_border(self, value: GameObject)
fn m_efficacy(self) -> Array<GameObject>
fn set_m_efficacy(self, value: Array<GameObject>)
fn m_is_double(self) -> bool
fn set_m_is_double(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.