pub trait IBattleRecordLineSetter: IMonoBehaviour {
Show 30 methods
// Provided methods
fn info_turn_count(self) -> TextMeshProUGUI { ... }
fn set_info_turn_count(self, value: TextMeshProUGUI) { ... }
fn info_time(self) -> TextMeshProUGUI { ... }
fn set_info_time(self, value: TextMeshProUGUI) { ... }
fn info_mvp(self) -> TextMeshProUGUI { ... }
fn set_info_mvp(self, value: TextMeshProUGUI) { ... }
fn chapter_number(self) -> TextMeshProUGUI { ... }
fn set_chapter_number(self, value: TextMeshProUGUI) { ... }
fn chapter_name(self) -> TextMeshProUGUI { ... }
fn set_chapter_name(self, value: TextMeshProUGUI) { ... }
fn turn_count(self) -> TextMeshProUGUI { ... }
fn set_turn_count(self, value: TextMeshProUGUI) { ... }
fn time(self) -> TextMeshProUGUI { ... }
fn set_time(self, value: TextMeshProUGUI) { ... }
fn mvp_solo(self) -> GameObject { ... }
fn set_mvp_solo(self, value: GameObject) { ... }
fn mvp_solo_unit(self) -> TextMeshProUGUI { ... }
fn set_mvp_solo_unit(self, value: TextMeshProUGUI) { ... }
fn mvp_solo_img(self) -> UnitIcon { ... }
fn set_mvp_solo_img(self, value: UnitIcon) { ... }
fn mvp_duet(self) -> GameObject { ... }
fn set_mvp_duet(self, value: GameObject) { ... }
fn mvp_duet_unit(self) -> TextMeshProUGUI { ... }
fn set_mvp_duet_unit(self, value: TextMeshProUGUI) { ... }
fn mvp_duet_emblem(self) -> TextMeshProUGUI { ... }
fn set_mvp_duet_emblem(self, value: TextMeshProUGUI) { ... }
fn mvp_duet_unit_img(self) -> UnitIcon { ... }
fn set_mvp_duet_unit_img(self, value: UnitIcon) { ... }
fn mvp_duet_emblem_img(self) -> UnitIcon { ... }
fn set_mvp_duet_emblem_img(self, value: UnitIcon) { ... }
}Provided Methods§
fn info_turn_count(self) -> TextMeshProUGUI
fn set_info_turn_count(self, value: TextMeshProUGUI)
fn info_time(self) -> TextMeshProUGUI
fn set_info_time(self, value: TextMeshProUGUI)
fn info_mvp(self) -> TextMeshProUGUI
fn set_info_mvp(self, value: TextMeshProUGUI)
fn chapter_number(self) -> TextMeshProUGUI
fn set_chapter_number(self, value: TextMeshProUGUI)
fn chapter_name(self) -> TextMeshProUGUI
fn set_chapter_name(self, value: TextMeshProUGUI)
fn turn_count(self) -> TextMeshProUGUI
fn set_turn_count(self, value: TextMeshProUGUI)
fn time(self) -> TextMeshProUGUI
fn set_time(self, value: TextMeshProUGUI)
fn mvp_solo(self) -> GameObject
fn set_mvp_solo(self, value: GameObject)
fn mvp_solo_unit(self) -> TextMeshProUGUI
fn set_mvp_solo_unit(self, value: TextMeshProUGUI)
fn mvp_solo_img(self) -> UnitIcon
fn set_mvp_solo_img(self, value: UnitIcon)
fn mvp_duet(self) -> GameObject
fn set_mvp_duet(self, value: GameObject)
fn mvp_duet_unit(self) -> TextMeshProUGUI
fn set_mvp_duet_unit(self, value: TextMeshProUGUI)
fn mvp_duet_emblem(self) -> TextMeshProUGUI
fn set_mvp_duet_emblem(self, value: TextMeshProUGUI)
fn mvp_duet_unit_img(self) -> UnitIcon
fn set_mvp_duet_unit_img(self, value: UnitIcon)
fn mvp_duet_emblem_img(self) -> UnitIcon
fn set_mvp_duet_emblem_img(self, value: UnitIcon)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.