pub trait IChallengeDataMethods: IChallengeData {
Show 30 methods
// Provided methods
fn get_cid(self) -> Il2CppString { ... }
fn set_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_stage1(self) -> Array<Il2CppString> { ... }
fn set_stage1(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_stage2(self) -> Array<Il2CppString> { ... }
fn set_stage2(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_stage3(self) -> Array<Il2CppString> { ... }
fn set_stage3(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_reward(self) -> Il2CppString { ... }
fn set_reward(self, value: impl Into<Il2CppString>) { ... }
fn get_unlock_cid(self) -> Il2CppString { ... }
fn set_unlock_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_sortie_count(self) -> i32 { ... }
fn set_sortie_count(self, value: impl Into<i32>) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn on_build(self) { ... }
fn on_completed(self) { ... }
fn on_release(self) { ... }
fn get_reward_list(self) -> StructDataArrayList_1<RewardData> { ... }
fn get_stage_list(self, random: impl Into<Random_2>) -> List_1<ChapterData> { ... }
fn can_select(self) -> bool { ... }
fn get_best_turn(self) -> i32 { ... }
fn set_best_turn(self, value: impl Into<i32>) { ... }
fn get_best_level(self) -> i32 { ... }
fn set_best_level(self, value: impl Into<i32>) { ... }
fn is_new(self) -> bool { ... }
fn saw_new_access(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_cid(self) -> Il2CppString
fn get_cid(self) -> Il2CppString
get_Cid() overload
Sourcefn set_cid(self, value: impl Into<Il2CppString>)
fn set_cid(self, value: impl Into<Il2CppString>)
set_Cid(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_stage1(self) -> Array<Il2CppString>
fn get_stage1(self) -> Array<Il2CppString>
get_Stage1() overload
Sourcefn set_stage1(self, value: impl Into<Array<Il2CppString>>)
fn set_stage1(self, value: impl Into<Array<Il2CppString>>)
set_Stage1(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_stage2(self) -> Array<Il2CppString>
fn get_stage2(self) -> Array<Il2CppString>
get_Stage2() overload
Sourcefn set_stage2(self, value: impl Into<Array<Il2CppString>>)
fn set_stage2(self, value: impl Into<Array<Il2CppString>>)
set_Stage2(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_stage3(self) -> Array<Il2CppString>
fn get_stage3(self) -> Array<Il2CppString>
get_Stage3() overload
Sourcefn set_stage3(self, value: impl Into<Array<Il2CppString>>)
fn set_stage3(self, value: impl Into<Array<Il2CppString>>)
set_Stage3(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_reward(self) -> Il2CppString
fn get_reward(self) -> Il2CppString
get_Reward() overload
Sourcefn set_reward(self, value: impl Into<Il2CppString>)
fn set_reward(self, value: impl Into<Il2CppString>)
set_Reward(::unity::Il2CppString) overload
Sourcefn get_unlock_cid(self) -> Il2CppString
fn get_unlock_cid(self) -> Il2CppString
get_UnlockCid() overload
Sourcefn set_unlock_cid(self, value: impl Into<Il2CppString>)
fn set_unlock_cid(self, value: impl Into<Il2CppString>)
set_UnlockCid(::unity::Il2CppString) overload
Sourcefn get_sortie_count(self) -> i32
fn get_sortie_count(self) -> i32
get_SortieCount() overload
Sourcefn set_sortie_count(self, value: impl Into<i32>)
fn set_sortie_count(self, value: impl Into<i32>)
set_SortieCount(i32) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn on_completed(self)
fn on_completed(self)
OnCompleted() overload
Sourcefn on_release(self)
fn on_release(self)
OnRelease() overload
Sourcefn get_reward_list(self) -> StructDataArrayList_1<RewardData>
fn get_reward_list(self) -> StructDataArrayList_1<RewardData>
GetRewardList() overload
Sourcefn get_stage_list(self, random: impl Into<Random_2>) -> List_1<ChapterData>
fn get_stage_list(self, random: impl Into<Random_2>) -> List_1<ChapterData>
GetStageList(crate::app::random_2::Random_2) overload
Sourcefn can_select(self) -> bool
fn can_select(self) -> bool
CanSelect() overload
Sourcefn get_best_turn(self) -> i32
fn get_best_turn(self) -> i32
get_BestTurn() overload
Sourcefn set_best_turn(self, value: impl Into<i32>)
fn set_best_turn(self, value: impl Into<i32>)
set_BestTurn(i32) overload
Sourcefn get_best_level(self) -> i32
fn get_best_level(self) -> i32
get_BestLevel() overload
Sourcefn set_best_level(self, value: impl Into<i32>)
fn set_best_level(self, value: impl Into<i32>)
set_BestLevel(i32) overload
Sourcefn saw_new_access(self)
fn saw_new_access(self)
SawNewAccess() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IChallengeData> IChallengeDataMethods for __T
app-challengedata only.