pub trait IChallengeMapSelectRoot_RewardInfoItem: IObject {
Show 14 methods
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_icon_image(self) -> Image { ... }
fn set_m_icon_image(self, value: Image) { ... }
fn m_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
fn m_min_text(self) -> TextMeshProUGUI { ... }
fn set_m_min_text(self, value: TextMeshProUGUI) { ... }
fn m_tilde(self) -> GameObject { ... }
fn set_m_tilde(self, value: GameObject) { ... }
fn m_max_text(self) -> TextMeshProUGUI { ... }
fn set_m_max_text(self, value: TextMeshProUGUI) { ... }
fn m_frm_image(self) -> Image { ... }
fn set_m_frm_image(self, value: Image) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_icon_image(self) -> Image
fn set_m_icon_image(self, value: Image)
fn m_name_text(self) -> TextMeshProUGUI
fn set_m_name_text(self, value: TextMeshProUGUI)
fn m_min_text(self) -> TextMeshProUGUI
fn set_m_min_text(self, value: TextMeshProUGUI)
fn m_tilde(self) -> GameObject
fn set_m_tilde(self, value: GameObject)
fn m_max_text(self) -> TextMeshProUGUI
fn set_m_max_text(self, value: TextMeshProUGUI)
fn m_frm_image(self) -> Image
fn set_m_frm_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.