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ICookDataMethods

Trait ICookDataMethods 

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pub trait ICookDataMethods: ICookData {
Show 45 methods // Provided methods fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn get_taste1(self) -> Il2CppString { ... } fn set_taste1(self, value: impl Into<Il2CppString>) { ... } fn get_taste2(self) -> Il2CppString { ... } fn set_taste2(self, value: impl Into<Il2CppString>) { ... } fn get_taste3(self) -> Il2CppString { ... } fn set_taste3(self, value: impl Into<Il2CppString>) { ... } fn get_very_good_food(self) -> Array<Il2CppString> { ... } fn set_very_good_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_good_food(self) -> Array<Il2CppString> { ... } fn set_good_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_have_cooked_food(self) -> Array<Il2CppString> { ... } fn set_have_cooked_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_challenging_food(self) -> Array<Il2CppString> { ... } fn set_challenging_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_like_food(self) -> Array<Il2CppString> { ... } fn set_like_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_dislike_food(self) -> Array<Il2CppString> { ... } fn set_dislike_food(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_bento_iid(self) -> Il2CppString { ... } fn set_bento_iid(self, value: impl Into<Il2CppString>) { ... } fn get_mask_color100_r(self) -> u8 { ... } fn set_mask_color100_r(self, value: impl Into<u8>) { ... } fn get_mask_color100_g(self) -> u8 { ... } fn set_mask_color100_g(self, value: impl Into<u8>) { ... } fn get_mask_color100_b(self) -> u8 { ... } fn set_mask_color100_b(self, value: impl Into<u8>) { ... } fn get_mask_color075_r(self) -> u8 { ... } fn set_mask_color075_r(self, value: impl Into<u8>) { ... } fn get_mask_color075_g(self) -> u8 { ... } fn set_mask_color075_g(self, value: impl Into<u8>) { ... } fn get_mask_color075_b(self) -> u8 { ... } fn set_mask_color075_b(self, value: impl Into<u8>) { ... } fn get_se_event(self) -> Il2CppString { ... } fn set_se_event(self, value: impl Into<Il2CppString>) { ... } fn on_build(self) { ... } fn get_debug_name(self) -> Il2CppString { ... } fn get_difficulty(self, fid: impl Into<Il2CppString>) -> CookData_Difficulty { ... } fn is_like(self, food: impl Into<FoodData>) -> bool { ... } fn is_like_2(self, fid: impl Into<Il2CppString>) -> bool { ... } fn is_dislike(self, food: impl Into<FoodData>) -> bool { ... } fn get_like(self, food: impl Into<FoodData>) -> i32 { ... } fn get_like_string(self, food: impl Into<FoodData>) -> Il2CppString { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_pid(self) -> Il2CppString

get_Pid() overload

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fn set_pid(self, value: impl Into<Il2CppString>)

set_Pid(::unity::Il2CppString) overload

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fn get_taste1(self) -> Il2CppString

get_Taste1() overload

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fn set_taste1(self, value: impl Into<Il2CppString>)

set_Taste1(::unity::Il2CppString) overload

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fn get_taste2(self) -> Il2CppString

get_Taste2() overload

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fn set_taste2(self, value: impl Into<Il2CppString>)

set_Taste2(::unity::Il2CppString) overload

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fn get_taste3(self) -> Il2CppString

get_Taste3() overload

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fn set_taste3(self, value: impl Into<Il2CppString>)

set_Taste3(::unity::Il2CppString) overload

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fn get_very_good_food(self) -> Array<Il2CppString>

get_VeryGoodFood() overload

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fn set_very_good_food(self, value: impl Into<Array<Il2CppString>>)

set_VeryGoodFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_good_food(self) -> Array<Il2CppString>

get_GoodFood() overload

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fn set_good_food(self, value: impl Into<Array<Il2CppString>>)

set_GoodFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_have_cooked_food(self) -> Array<Il2CppString>

get_HaveCookedFood() overload

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fn set_have_cooked_food(self, value: impl Into<Array<Il2CppString>>)

set_HaveCookedFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_challenging_food(self) -> Array<Il2CppString>

get_ChallengingFood() overload

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fn set_challenging_food(self, value: impl Into<Array<Il2CppString>>)

set_ChallengingFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_like_food(self) -> Array<Il2CppString>

get_LikeFood() overload

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fn set_like_food(self, value: impl Into<Array<Il2CppString>>)

set_LikeFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_dislike_food(self) -> Array<Il2CppString>

get_DislikeFood() overload

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fn set_dislike_food(self, value: impl Into<Array<Il2CppString>>)

set_DislikeFood(::unity::Array<::unity::Il2CppString>) overload

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fn get_bento_iid(self) -> Il2CppString

get_BentoIid() overload

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fn set_bento_iid(self, value: impl Into<Il2CppString>)

set_BentoIid(::unity::Il2CppString) overload

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fn get_mask_color100_r(self) -> u8

get_MaskColor100R() overload

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fn set_mask_color100_r(self, value: impl Into<u8>)

set_MaskColor100R(u8) overload

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fn get_mask_color100_g(self) -> u8

get_MaskColor100G() overload

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fn set_mask_color100_g(self, value: impl Into<u8>)

set_MaskColor100G(u8) overload

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fn get_mask_color100_b(self) -> u8

get_MaskColor100B() overload

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fn set_mask_color100_b(self, value: impl Into<u8>)

set_MaskColor100B(u8) overload

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fn get_mask_color075_r(self) -> u8

get_MaskColor075R() overload

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fn set_mask_color075_r(self, value: impl Into<u8>)

set_MaskColor075R(u8) overload

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fn get_mask_color075_g(self) -> u8

get_MaskColor075G() overload

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fn set_mask_color075_g(self, value: impl Into<u8>)

set_MaskColor075G(u8) overload

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fn get_mask_color075_b(self) -> u8

get_MaskColor075B() overload

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fn set_mask_color075_b(self, value: impl Into<u8>)

set_MaskColor075B(u8) overload

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fn get_se_event(self) -> Il2CppString

get_SeEvent() overload

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fn set_se_event(self, value: impl Into<Il2CppString>)

set_SeEvent(::unity::Il2CppString) overload

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fn on_build(self)

OnBuild() overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

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fn get_difficulty(self, fid: impl Into<Il2CppString>) -> CookData_Difficulty

GetDifficulty(::unity::Il2CppString) overload

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fn is_like(self, food: impl Into<FoodData>) -> bool

IsLike(crate::app::fooddata::FoodData) overload

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fn is_like_2(self, fid: impl Into<Il2CppString>) -> bool

IsLike(::unity::Il2CppString) overload

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fn is_dislike(self, food: impl Into<FoodData>) -> bool

IsDislike(crate::app::fooddata::FoodData) overload

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fn get_like(self, food: impl Into<FoodData>) -> i32

GetLike(crate::app::fooddata::FoodData) overload

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fn get_like_string(self, food: impl Into<FoodData>) -> Il2CppString

GetLikeString(crate::app::fooddata::FoodData) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICookData> ICookDataMethods for __T

Available on crate feature app-cookdata only.