pub trait ICookDataMethods: ICookData {
Show 45 methods
// Provided methods
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_taste1(self) -> Il2CppString { ... }
fn set_taste1(self, value: impl Into<Il2CppString>) { ... }
fn get_taste2(self) -> Il2CppString { ... }
fn set_taste2(self, value: impl Into<Il2CppString>) { ... }
fn get_taste3(self) -> Il2CppString { ... }
fn set_taste3(self, value: impl Into<Il2CppString>) { ... }
fn get_very_good_food(self) -> Array<Il2CppString> { ... }
fn set_very_good_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_good_food(self) -> Array<Il2CppString> { ... }
fn set_good_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_have_cooked_food(self) -> Array<Il2CppString> { ... }
fn set_have_cooked_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_challenging_food(self) -> Array<Il2CppString> { ... }
fn set_challenging_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_like_food(self) -> Array<Il2CppString> { ... }
fn set_like_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_dislike_food(self) -> Array<Il2CppString> { ... }
fn set_dislike_food(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_bento_iid(self) -> Il2CppString { ... }
fn set_bento_iid(self, value: impl Into<Il2CppString>) { ... }
fn get_mask_color100_r(self) -> u8 { ... }
fn set_mask_color100_r(self, value: impl Into<u8>) { ... }
fn get_mask_color100_g(self) -> u8 { ... }
fn set_mask_color100_g(self, value: impl Into<u8>) { ... }
fn get_mask_color100_b(self) -> u8 { ... }
fn set_mask_color100_b(self, value: impl Into<u8>) { ... }
fn get_mask_color075_r(self) -> u8 { ... }
fn set_mask_color075_r(self, value: impl Into<u8>) { ... }
fn get_mask_color075_g(self) -> u8 { ... }
fn set_mask_color075_g(self, value: impl Into<u8>) { ... }
fn get_mask_color075_b(self) -> u8 { ... }
fn set_mask_color075_b(self, value: impl Into<u8>) { ... }
fn get_se_event(self) -> Il2CppString { ... }
fn set_se_event(self, value: impl Into<Il2CppString>) { ... }
fn on_build(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_difficulty(self, fid: impl Into<Il2CppString>) -> CookData_Difficulty { ... }
fn is_like(self, food: impl Into<FoodData>) -> bool { ... }
fn is_like_2(self, fid: impl Into<Il2CppString>) -> bool { ... }
fn is_dislike(self, food: impl Into<FoodData>) -> bool { ... }
fn get_like(self, food: impl Into<FoodData>) -> i32 { ... }
fn get_like_string(self, food: impl Into<FoodData>) -> Il2CppString { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_Pid(::unity::Il2CppString) overload
Sourcefn get_taste1(self) -> Il2CppString
fn get_taste1(self) -> Il2CppString
get_Taste1() overload
Sourcefn set_taste1(self, value: impl Into<Il2CppString>)
fn set_taste1(self, value: impl Into<Il2CppString>)
set_Taste1(::unity::Il2CppString) overload
Sourcefn get_taste2(self) -> Il2CppString
fn get_taste2(self) -> Il2CppString
get_Taste2() overload
Sourcefn set_taste2(self, value: impl Into<Il2CppString>)
fn set_taste2(self, value: impl Into<Il2CppString>)
set_Taste2(::unity::Il2CppString) overload
Sourcefn get_taste3(self) -> Il2CppString
fn get_taste3(self) -> Il2CppString
get_Taste3() overload
Sourcefn set_taste3(self, value: impl Into<Il2CppString>)
fn set_taste3(self, value: impl Into<Il2CppString>)
set_Taste3(::unity::Il2CppString) overload
Sourcefn get_very_good_food(self) -> Array<Il2CppString>
fn get_very_good_food(self) -> Array<Il2CppString>
get_VeryGoodFood() overload
Sourcefn set_very_good_food(self, value: impl Into<Array<Il2CppString>>)
fn set_very_good_food(self, value: impl Into<Array<Il2CppString>>)
set_VeryGoodFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_good_food(self) -> Array<Il2CppString>
fn get_good_food(self) -> Array<Il2CppString>
get_GoodFood() overload
Sourcefn set_good_food(self, value: impl Into<Array<Il2CppString>>)
fn set_good_food(self, value: impl Into<Array<Il2CppString>>)
set_GoodFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_have_cooked_food(self) -> Array<Il2CppString>
fn get_have_cooked_food(self) -> Array<Il2CppString>
get_HaveCookedFood() overload
Sourcefn set_have_cooked_food(self, value: impl Into<Array<Il2CppString>>)
fn set_have_cooked_food(self, value: impl Into<Array<Il2CppString>>)
set_HaveCookedFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_challenging_food(self) -> Array<Il2CppString>
fn get_challenging_food(self) -> Array<Il2CppString>
get_ChallengingFood() overload
Sourcefn set_challenging_food(self, value: impl Into<Array<Il2CppString>>)
fn set_challenging_food(self, value: impl Into<Array<Il2CppString>>)
set_ChallengingFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_like_food(self) -> Array<Il2CppString>
fn get_like_food(self) -> Array<Il2CppString>
get_LikeFood() overload
Sourcefn set_like_food(self, value: impl Into<Array<Il2CppString>>)
fn set_like_food(self, value: impl Into<Array<Il2CppString>>)
set_LikeFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_dislike_food(self) -> Array<Il2CppString>
fn get_dislike_food(self) -> Array<Il2CppString>
get_DislikeFood() overload
Sourcefn set_dislike_food(self, value: impl Into<Array<Il2CppString>>)
fn set_dislike_food(self, value: impl Into<Array<Il2CppString>>)
set_DislikeFood(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_bento_iid(self) -> Il2CppString
fn get_bento_iid(self) -> Il2CppString
get_BentoIid() overload
Sourcefn set_bento_iid(self, value: impl Into<Il2CppString>)
fn set_bento_iid(self, value: impl Into<Il2CppString>)
set_BentoIid(::unity::Il2CppString) overload
Sourcefn get_mask_color100_r(self) -> u8
fn get_mask_color100_r(self) -> u8
get_MaskColor100R() overload
Sourcefn set_mask_color100_r(self, value: impl Into<u8>)
fn set_mask_color100_r(self, value: impl Into<u8>)
set_MaskColor100R(u8) overload
Sourcefn get_mask_color100_g(self) -> u8
fn get_mask_color100_g(self) -> u8
get_MaskColor100G() overload
Sourcefn set_mask_color100_g(self, value: impl Into<u8>)
fn set_mask_color100_g(self, value: impl Into<u8>)
set_MaskColor100G(u8) overload
Sourcefn get_mask_color100_b(self) -> u8
fn get_mask_color100_b(self) -> u8
get_MaskColor100B() overload
Sourcefn set_mask_color100_b(self, value: impl Into<u8>)
fn set_mask_color100_b(self, value: impl Into<u8>)
set_MaskColor100B(u8) overload
Sourcefn get_mask_color075_r(self) -> u8
fn get_mask_color075_r(self) -> u8
get_MaskColor075R() overload
Sourcefn set_mask_color075_r(self, value: impl Into<u8>)
fn set_mask_color075_r(self, value: impl Into<u8>)
set_MaskColor075R(u8) overload
Sourcefn get_mask_color075_g(self) -> u8
fn get_mask_color075_g(self) -> u8
get_MaskColor075G() overload
Sourcefn set_mask_color075_g(self, value: impl Into<u8>)
fn set_mask_color075_g(self, value: impl Into<u8>)
set_MaskColor075G(u8) overload
Sourcefn get_mask_color075_b(self) -> u8
fn get_mask_color075_b(self) -> u8
get_MaskColor075B() overload
Sourcefn set_mask_color075_b(self, value: impl Into<u8>)
fn set_mask_color075_b(self, value: impl Into<u8>)
set_MaskColor075B(u8) overload
Sourcefn get_se_event(self) -> Il2CppString
fn get_se_event(self) -> Il2CppString
get_SeEvent() overload
Sourcefn set_se_event(self, value: impl Into<Il2CppString>)
fn set_se_event(self, value: impl Into<Il2CppString>)
set_SeEvent(::unity::Il2CppString) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_difficulty(self, fid: impl Into<Il2CppString>) -> CookData_Difficulty
fn get_difficulty(self, fid: impl Into<Il2CppString>) -> CookData_Difficulty
GetDifficulty(::unity::Il2CppString) overload
Sourcefn is_like(self, food: impl Into<FoodData>) -> bool
fn is_like(self, food: impl Into<FoodData>) -> bool
IsLike(crate::app::fooddata::FoodData) overload
Sourcefn is_like_2(self, fid: impl Into<Il2CppString>) -> bool
fn is_like_2(self, fid: impl Into<Il2CppString>) -> bool
IsLike(::unity::Il2CppString) overload
Sourcefn is_dislike(self, food: impl Into<FoodData>) -> bool
fn is_dislike(self, food: impl Into<FoodData>) -> bool
IsDislike(crate::app::fooddata::FoodData) overload
Sourcefn get_like(self, food: impl Into<FoodData>) -> i32
fn get_like(self, food: impl Into<FoodData>) -> i32
GetLike(crate::app::fooddata::FoodData) overload
Sourcefn get_like_string(self, food: impl Into<FoodData>) -> Il2CppString
fn get_like_string(self, food: impl Into<FoodData>) -> Il2CppString
GetLikeString(crate::app::fooddata::FoodData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICookData> ICookDataMethods for __T
app-cookdata only.