pub trait IDishSelectMenuContent: IBasicMenuContent {
Show 18 methods
// Provided methods
fn m_win_sub_animator_list(self) -> List_1<Animator> { ... }
fn set_m_win_sub_animator_list(self, value: List_1<Animator>) { ... }
fn m_category_content(self) -> DishSelectMenuCategoryContent { ... }
fn set_m_category_content(self, value: DishSelectMenuCategoryContent) { ... }
fn m_food_info_content(self) -> DishSelectFoodInfoContent { ... }
fn set_m_food_info_content(self, value: DishSelectFoodInfoContent) { ... }
fn m_basic_effect_text(self) -> TextMeshProUGUI { ... }
fn set_m_basic_effect_text(self, value: TextMeshProUGUI) { ... }
fn m_can_add_food_text(self) -> TextMeshProUGUI { ... }
fn set_m_can_add_food_text(self, value: TextMeshProUGUI) { ... }
fn m_favorite_text(self) -> TextMeshProUGUI { ... }
fn set_m_favorite_text(self, value: TextMeshProUGUI) { ... }
fn m_favorite_like_text(self) -> List_1<TextMeshProUGUI> { ... }
fn set_m_favorite_like_text(self, value: List_1<TextMeshProUGUI>) { ... }
fn m_favorite_normal_text(self) -> List_1<TextMeshProUGUI> { ... }
fn set_m_favorite_normal_text(self, value: List_1<TextMeshProUGUI>) { ... }
fn m_favorite_dislike_text(self) -> List_1<TextMeshProUGUI> { ... }
fn set_m_favorite_dislike_text(self, value: List_1<TextMeshProUGUI>) { ... }
}Provided Methods§
fn m_win_sub_animator_list(self) -> List_1<Animator>
fn set_m_win_sub_animator_list(self, value: List_1<Animator>)
fn m_category_content(self) -> DishSelectMenuCategoryContent
fn set_m_category_content(self, value: DishSelectMenuCategoryContent)
fn m_food_info_content(self) -> DishSelectFoodInfoContent
fn set_m_food_info_content(self, value: DishSelectFoodInfoContent)
fn m_basic_effect_text(self) -> TextMeshProUGUI
fn set_m_basic_effect_text(self, value: TextMeshProUGUI)
fn m_can_add_food_text(self) -> TextMeshProUGUI
fn set_m_can_add_food_text(self, value: TextMeshProUGUI)
fn m_favorite_text(self) -> TextMeshProUGUI
fn set_m_favorite_text(self, value: TextMeshProUGUI)
fn m_favorite_like_text(self) -> List_1<TextMeshProUGUI>
fn set_m_favorite_like_text(self, value: List_1<TextMeshProUGUI>)
fn m_favorite_normal_text(self) -> List_1<TextMeshProUGUI>
fn set_m_favorite_normal_text(self, value: List_1<TextMeshProUGUI>)
fn m_favorite_dislike_text(self) -> List_1<TextMeshProUGUI>
fn set_m_favorite_dislike_text(self, value: List_1<TextMeshProUGUI>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.