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IDamageInfo_InfoWindow

Trait IDamageInfo_InfoWindow 

Source
pub trait IDamageInfo_InfoWindow: IObject {
Show 18 methods // Provided methods fn m_is_show(self) -> bool { ... } fn set_m_is_show(self, value: bool) { ... } fn m_info(self) -> DamageInfo_Info { ... } fn set_m_info(self, value: DamageInfo_Info) { ... } fn m_root_object(self) -> GameObject { ... } fn set_m_root_object(self, value: GameObject) { ... } fn m_window_image(self) -> Image { ... } fn set_m_window_image(self, value: Image) { ... } fn m_unit_icon(self) -> UnitIcon { ... } fn set_m_unit_icon(self, value: UnitIcon) { ... } fn m_skill_icon_image(self) -> Image { ... } fn set_m_skill_icon_image(self, value: Image) { ... } fn m_unit_name_text(self) -> TextMeshProUGUI { ... } fn set_m_unit_name_text(self, value: TextMeshProUGUI) { ... } fn m_skill_name_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... } fn m_damage_text(self) -> TextMeshProUGUI { ... } fn set_m_damage_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§