pub trait IDamageInfo_InfoWindow: IObject {
Show 18 methods
// Provided methods
fn m_is_show(self) -> bool { ... }
fn set_m_is_show(self, value: bool) { ... }
fn m_info(self) -> DamageInfo_Info { ... }
fn set_m_info(self, value: DamageInfo_Info) { ... }
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_window_image(self) -> Image { ... }
fn set_m_window_image(self, value: Image) { ... }
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_skill_icon_image(self) -> Image { ... }
fn set_m_skill_icon_image(self, value: Image) { ... }
fn m_unit_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name_text(self, value: TextMeshProUGUI) { ... }
fn m_skill_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... }
fn m_damage_text(self) -> TextMeshProUGUI { ... }
fn set_m_damage_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_is_show(self) -> bool
fn set_m_is_show(self, value: bool)
fn m_info(self) -> DamageInfo_Info
fn set_m_info(self, value: DamageInfo_Info)
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_window_image(self) -> Image
fn set_m_window_image(self, value: Image)
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_unit_name_text(self) -> TextMeshProUGUI
fn set_m_unit_name_text(self, value: TextMeshProUGUI)
fn m_skill_name_text(self) -> TextMeshProUGUI
fn set_m_skill_name_text(self, value: TextMeshProUGUI)
fn m_damage_text(self) -> TextMeshProUGUI
fn set_m_damage_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.