pub trait IDishResultDialogContent: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_dish_text(self) -> TextMeshProUGUI { ... }
fn set_m_dish_text(self, value: TextMeshProUGUI) { ... }
fn m_grade_title(self) -> TextMeshProUGUI { ... }
fn set_m_grade_title(self, value: TextMeshProUGUI) { ... }
fn m_grade_list(self) -> List_1<GameObject> { ... }
fn set_m_grade_list(self, value: List_1<GameObject>) { ... }
fn m_cond_text(self) -> TextMeshProUGUI { ... }
fn set_m_cond_text(self, value: TextMeshProUGUI) { ... }
fn m_enhance_object_list(self) -> List_1<GameObject> { ... }
fn set_m_enhance_object_list(self, value: List_1<GameObject>) { ... }
fn m_nothing_object(self) -> GameObject { ... }
fn set_m_nothing_object(self, value: GameObject) { ... }
fn m_enhance_bonus(self) -> GameObject { ... }
fn set_m_enhance_bonus(self, value: GameObject) { ... }
fn m_bonus_object_list(self) -> List_1<GameObject> { ... }
fn set_m_bonus_object_list(self, value: List_1<GameObject>) { ... }
fn m_everyone_text(self) -> TextMeshProUGUI { ... }
fn set_m_everyone_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_dish_text(self) -> TextMeshProUGUI
fn set_m_dish_text(self, value: TextMeshProUGUI)
fn m_grade_title(self) -> TextMeshProUGUI
fn set_m_grade_title(self, value: TextMeshProUGUI)
fn m_grade_list(self) -> List_1<GameObject>
fn set_m_grade_list(self, value: List_1<GameObject>)
fn m_cond_text(self) -> TextMeshProUGUI
fn set_m_cond_text(self, value: TextMeshProUGUI)
fn m_enhance_object_list(self) -> List_1<GameObject>
fn set_m_enhance_object_list(self, value: List_1<GameObject>)
fn m_nothing_object(self) -> GameObject
fn set_m_nothing_object(self, value: GameObject)
fn m_enhance_bonus(self) -> GameObject
fn set_m_enhance_bonus(self, value: GameObject)
fn m_bonus_object_list(self) -> List_1<GameObject>
fn set_m_bonus_object_list(self, value: List_1<GameObject>)
fn m_everyone_text(self) -> TextMeshProUGUI
fn set_m_everyone_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.