pub trait IDishResultDialogParamContent: IMonoBehaviour {
// Provided methods
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_value_object(self) -> GameObject { ... }
fn set_m_value_object(self, value: GameObject) { ... }
fn m_up_object(self) -> GameObject { ... }
fn set_m_up_object(self, value: GameObject) { ... }
fn m_down_object(self) -> GameObject { ... }
fn set_m_down_object(self, value: GameObject) { ... }
fn m_nothing_object(self) -> GameObject { ... }
fn set_m_nothing_object(self, value: GameObject) { ... }
fn m_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_value_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_value_object(self) -> GameObject
fn set_m_value_object(self, value: GameObject)
fn m_up_object(self) -> GameObject
fn set_m_up_object(self, value: GameObject)
fn m_down_object(self) -> GameObject
fn set_m_down_object(self, value: GameObject)
fn m_nothing_object(self) -> GameObject
fn set_m_nothing_object(self, value: GameObject)
fn m_value_text(self) -> TextMeshProUGUI
fn set_m_value_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.