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IDisposUnit

Trait IDisposUnit 

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pub trait IDisposUnit: IMonoBehaviour {
Show 32 methods // Provided methods fn m_person(self) -> Il2CppString { ... } fn set_m_person(self, value: Il2CppString) { ... } fn m_job(self) -> Il2CppString { ... } fn set_m_job(self, value: Il2CppString) { ... } fn m_force(self) -> Il2CppString { ... } fn set_m_force(self, value: Il2CppString) { ... } fn m_level(self) -> i32 { ... } fn set_m_level(self, value: i32) { ... } fn m_normal(self) -> bool { ... } fn set_m_normal(self, value: bool) { ... } fn m_hard(self) -> bool { ... } fn set_m_hard(self, value: bool) { ... } fn m_lunatic(self) -> bool { ... } fn set_m_lunatic(self, value: bool) { ... } fn 新規生成(self) -> bool { ... } fn set_新規生成(self, value: bool) { ... } fn リーダー(self) -> bool { ... } fn set_リーダー(self, value: bool) { ... } fn 移動禁止(self) -> bool { ... } fn set_移動禁止(self, value: bool) { ... } fn 進撃位置(self) -> bool { ... } fn set_進撃位置(self, value: bool) { ... } fn 進撃強制(self) -> bool { ... } fn set_進撃強制(self, value: bool) { ... } fn 進撃固定(self) -> bool { ... } fn set_進撃固定(self, value: bool) { ... } fn 外枠配置(self) -> bool { ... } fn set_外枠配置(self, value: bool) { ... } fn ゲスト(self) -> bool { ... } fn set_ゲスト(self, value: bool) { ... } fn m_items(self) -> Array<DisposUnit_Item> { ... } fn set_m_items(self, value: Array<DisposUnit_Item>) { ... }
}

Provided Methods§

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fn m_person(self) -> Il2CppString

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fn set_m_person(self, value: Il2CppString)

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fn m_job(self) -> Il2CppString

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fn set_m_job(self, value: Il2CppString)

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fn m_force(self) -> Il2CppString

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fn set_m_force(self, value: Il2CppString)

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fn m_level(self) -> i32

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fn set_m_level(self, value: i32)

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fn m_normal(self) -> bool

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fn set_m_normal(self, value: bool)

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fn m_hard(self) -> bool

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fn set_m_hard(self, value: bool)

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fn m_lunatic(self) -> bool

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fn set_m_lunatic(self, value: bool)

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fn 新規生成(self) -> bool

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fn set_新規生成(self, value: bool)

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fn リーダー(self) -> bool

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fn set_リーダー(self, value: bool)

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fn 移動禁止(self) -> bool

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fn set_移動禁止(self, value: bool)

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fn 進撃位置(self) -> bool

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fn set_進撃位置(self, value: bool)

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fn 進撃強制(self) -> bool

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fn set_進撃強制(self, value: bool)

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fn 進撃固定(self) -> bool

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fn set_進撃固定(self, value: bool)

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fn 外枠配置(self) -> bool

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fn set_外枠配置(self, value: bool)

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fn ゲスト(self) -> bool

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fn set_ゲスト(self, value: bool)

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fn m_items(self) -> Array<DisposUnit_Item>

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fn set_m_items(self, value: Array<DisposUnit_Item>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§