pub trait IDisposUnit: IMonoBehaviour {
Show 32 methods
// Provided methods
fn m_person(self) -> Il2CppString { ... }
fn set_m_person(self, value: Il2CppString) { ... }
fn m_job(self) -> Il2CppString { ... }
fn set_m_job(self, value: Il2CppString) { ... }
fn m_force(self) -> Il2CppString { ... }
fn set_m_force(self, value: Il2CppString) { ... }
fn m_level(self) -> i32 { ... }
fn set_m_level(self, value: i32) { ... }
fn m_normal(self) -> bool { ... }
fn set_m_normal(self, value: bool) { ... }
fn m_hard(self) -> bool { ... }
fn set_m_hard(self, value: bool) { ... }
fn m_lunatic(self) -> bool { ... }
fn set_m_lunatic(self, value: bool) { ... }
fn 新規生成(self) -> bool { ... }
fn set_新規生成(self, value: bool) { ... }
fn リーダー(self) -> bool { ... }
fn set_リーダー(self, value: bool) { ... }
fn 移動禁止(self) -> bool { ... }
fn set_移動禁止(self, value: bool) { ... }
fn 進撃位置(self) -> bool { ... }
fn set_進撃位置(self, value: bool) { ... }
fn 進撃強制(self) -> bool { ... }
fn set_進撃強制(self, value: bool) { ... }
fn 進撃固定(self) -> bool { ... }
fn set_進撃固定(self, value: bool) { ... }
fn 外枠配置(self) -> bool { ... }
fn set_外枠配置(self, value: bool) { ... }
fn ゲスト(self) -> bool { ... }
fn set_ゲスト(self, value: bool) { ... }
fn m_items(self) -> Array<DisposUnit_Item> { ... }
fn set_m_items(self, value: Array<DisposUnit_Item>) { ... }
}Provided Methods§
fn m_person(self) -> Il2CppString
fn set_m_person(self, value: Il2CppString)
fn m_job(self) -> Il2CppString
fn set_m_job(self, value: Il2CppString)
fn m_force(self) -> Il2CppString
fn set_m_force(self, value: Il2CppString)
fn m_level(self) -> i32
fn set_m_level(self, value: i32)
fn m_normal(self) -> bool
fn set_m_normal(self, value: bool)
fn m_hard(self) -> bool
fn set_m_hard(self, value: bool)
fn m_lunatic(self) -> bool
fn set_m_lunatic(self, value: bool)
fn 新規生成(self) -> bool
fn set_新規生成(self, value: bool)
fn リーダー(self) -> bool
fn set_リーダー(self, value: bool)
fn 移動禁止(self) -> bool
fn set_移動禁止(self, value: bool)
fn 進撃位置(self) -> bool
fn set_進撃位置(self, value: bool)
fn 進撃強制(self) -> bool
fn set_進撃強制(self, value: bool)
fn 進撃固定(self) -> bool
fn set_進撃固定(self, value: bool)
fn 外枠配置(self) -> bool
fn set_外枠配置(self, value: bool)
fn ゲスト(self) -> bool
fn set_ゲスト(self, value: bool)
fn m_items(self) -> Array<DisposUnit_Item>
fn set_m_items(self, value: Array<DisposUnit_Item>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.