pub trait IEffectSetting: IMonoBehaviour {
// Provided methods
fn m_random_time(self) -> f32 { ... }
fn set_m_random_time(self, value: f32) { ... }
fn m_random_speed(self) -> f32 { ... }
fn set_m_random_speed(self, value: f32) { ... }
fn m_on_start_effect(self) -> GameObject { ... }
fn set_m_on_start_effect(self, value: GameObject) { ... }
fn m_on_stop_effect(self) -> GameObject { ... }
fn set_m_on_stop_effect(self, value: GameObject) { ... }
}Provided Methods§
fn m_random_time(self) -> f32
fn set_m_random_time(self, value: f32)
fn m_random_speed(self) -> f32
fn set_m_random_speed(self, value: f32)
fn m_on_start_effect(self) -> GameObject
fn set_m_on_start_effect(self, value: GameObject)
fn m_on_stop_effect(self) -> GameObject
fn set_m_on_stop_effect(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.