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IEffectSetting

Trait IEffectSetting 

Source
pub trait IEffectSetting: IMonoBehaviour {
    // Provided methods
    fn m_random_time(self) -> f32 { ... }
    fn set_m_random_time(self, value: f32) { ... }
    fn m_random_speed(self) -> f32 { ... }
    fn set_m_random_speed(self, value: f32) { ... }
    fn m_on_start_effect(self) -> GameObject { ... }
    fn set_m_on_start_effect(self, value: GameObject) { ... }
    fn m_on_stop_effect(self) -> GameObject { ... }
    fn set_m_on_stop_effect(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§