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IEventDemoSequence_LightSetupInfoMethods

Trait IEventDemoSequence_LightSetupInfoMethods 

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pub trait IEventDemoSequence_LightSetupInfoMethods: IEventDemoSequence_LightSetupInfo {
    // Provided methods
    fn get_light_name(self) -> Il2CppString { ... }
    fn set_light_name(self, value: impl Into<Il2CppString>) { ... }
    fn get_rot_offset(self) -> Vector3 { ... }
    fn set_rot_offset(self, value: impl Into<Vector3>) { ... }
    fn get_parent_camera_object(self) -> GameObject { ... }
    fn set_parent_camera_object(self, value: impl Into<GameObject>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_light_name(self) -> Il2CppString

get_LightName() overload

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fn set_light_name(self, value: impl Into<Il2CppString>)

set_LightName(::unity::Il2CppString) overload

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fn get_rot_offset(self) -> Vector3

get_RotOffset() overload

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fn set_rot_offset(self, value: impl Into<Vector3>)

set_RotOffset(crate::unity_engine::vector3::Vector3) overload

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fn get_parent_camera_object(self) -> GameObject

get_ParentCameraObject() overload

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fn set_parent_camera_object(self, value: impl Into<GameObject>)

set_ParentCameraObject(crate::unity_engine::gameobject::GameObject) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IEventDemoSequence_LightSetupInfo> IEventDemoSequence_LightSetupInfoMethods for __T

Available on crate feature app-eventdemosequence only.