pub trait IEventDemoSequence_LightSetupInfoMethods: IEventDemoSequence_LightSetupInfo {
// Provided methods
fn get_light_name(self) -> Il2CppString { ... }
fn set_light_name(self, value: impl Into<Il2CppString>) { ... }
fn get_rot_offset(self) -> Vector3 { ... }
fn set_rot_offset(self, value: impl Into<Vector3>) { ... }
fn get_parent_camera_object(self) -> GameObject { ... }
fn set_parent_camera_object(self, value: impl Into<GameObject>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_light_name(self) -> Il2CppString
fn get_light_name(self) -> Il2CppString
get_LightName() overload
Sourcefn set_light_name(self, value: impl Into<Il2CppString>)
fn set_light_name(self, value: impl Into<Il2CppString>)
set_LightName(::unity::Il2CppString) overload
Sourcefn get_rot_offset(self) -> Vector3
fn get_rot_offset(self) -> Vector3
get_RotOffset() overload
Sourcefn set_rot_offset(self, value: impl Into<Vector3>)
fn set_rot_offset(self, value: impl Into<Vector3>)
set_RotOffset(crate::unity_engine::vector3::Vector3) overload
Sourcefn get_parent_camera_object(self) -> GameObject
fn get_parent_camera_object(self) -> GameObject
get_ParentCameraObject() overload
Sourcefn set_parent_camera_object(self, value: impl Into<GameObject>)
fn set_parent_camera_object(self, value: impl Into<GameObject>)
set_ParentCameraObject(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventDemoSequence_LightSetupInfo> IEventDemoSequence_LightSetupInfoMethods for __T
Available on crate feature
app-eventdemosequence only.