pub trait IFishingConfig_Base: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_player_base_pos(self) -> Vector3 { ... }
fn set_m_player_base_pos(self, value: Vector3) { ... }
fn m_player_base_rot(self) -> Vector3 { ... }
fn set_m_player_base_rot(self, value: Vector3) { ... }
fn m_sola_base_pos(self) -> Vector3 { ... }
fn set_m_sola_base_pos(self, value: Vector3) { ... }
fn m_sola_base_rot(self) -> Vector3 { ... }
fn set_m_sola_base_rot(self, value: Vector3) { ... }
fn m_water_surface_height(self) -> f32 { ... }
fn set_m_water_surface_height(self, value: f32) { ... }
fn m_normal_fov(self) -> f32 { ... }
fn set_m_normal_fov(self, value: f32) { ... }
fn m_wait_fov(self) -> f32 { ... }
fn set_m_wait_fov(self, value: f32) { ... }
fn m_camera_distance(self) -> f32 { ... }
fn set_m_camera_distance(self, value: f32) { ... }
fn m_camera_height(self) -> f32 { ... }
fn set_m_camera_height(self, value: f32) { ... }
fn m_camera_offset(self) -> Vector3 { ... }
fn set_m_camera_offset(self, value: Vector3) { ... }
fn m_rod_select_camera(self) -> FixCameraConfig { ... }
fn set_m_rod_select_camera(self, value: FixCameraConfig) { ... }
}Provided Methods§
fn m_player_base_pos(self) -> Vector3
fn set_m_player_base_pos(self, value: Vector3)
fn m_player_base_rot(self) -> Vector3
fn set_m_player_base_rot(self, value: Vector3)
fn m_sola_base_pos(self) -> Vector3
fn set_m_sola_base_pos(self, value: Vector3)
fn m_sola_base_rot(self) -> Vector3
fn set_m_sola_base_rot(self, value: Vector3)
fn m_water_surface_height(self) -> f32
fn set_m_water_surface_height(self, value: f32)
fn m_normal_fov(self) -> f32
fn set_m_normal_fov(self, value: f32)
fn m_wait_fov(self) -> f32
fn set_m_wait_fov(self, value: f32)
fn m_camera_distance(self) -> f32
fn set_m_camera_distance(self, value: f32)
fn m_camera_height(self) -> f32
fn set_m_camera_height(self, value: f32)
fn m_camera_offset(self) -> Vector3
fn set_m_camera_offset(self, value: Vector3)
fn m_rod_select_camera(self) -> FixCameraConfig
fn set_m_rod_select_camera(self, value: FixCameraConfig)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.