pub trait IFriendListContent_FriendContentMethods: IFriendListContent_FriendContent {
Show 18 methods
// Provided methods
fn get_title_obj(self) -> GameObject { ... }
fn set_title_obj(self, value: impl Into<GameObject>) { ... }
fn get_message_obj(self) -> GameObject { ... }
fn set_message_obj(self, value: impl Into<GameObject>) { ... }
fn get_stamp_obj(self) -> GameObject { ... }
fn set_stamp_obj(self, value: impl Into<GameObject>) { ... }
fn get_picture_obj(self) -> GameObject { ... }
fn set_picture_obj(self, value: impl Into<GameObject>) { ... }
fn set_text_obj(self, text_root: impl Into<GameObject>) { ... }
fn set_title(self, title: impl Into<Il2CppString>) { ... }
fn set_message(self, message: impl Into<Il2CppString>) { ... }
fn set_stamp(self, sprite: impl Into<Sprite>) { ... }
fn set_image(self, sprite: impl Into<Sprite>) { ... }
fn show(self) { ... }
fn start_show(self) { ... }
fn start_hide(self, is_chara_change: impl Into<bool>) { ... }
fn is_changing(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_title_obj(self) -> GameObject
fn get_title_obj(self) -> GameObject
get_TitleObj() overload
Sourcefn set_title_obj(self, value: impl Into<GameObject>)
fn set_title_obj(self, value: impl Into<GameObject>)
set_TitleObj(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_message_obj(self) -> GameObject
fn get_message_obj(self) -> GameObject
get_MessageObj() overload
Sourcefn set_message_obj(self, value: impl Into<GameObject>)
fn set_message_obj(self, value: impl Into<GameObject>)
set_MessageObj(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_stamp_obj(self) -> GameObject
fn get_stamp_obj(self) -> GameObject
get_StampObj() overload
Sourcefn set_stamp_obj(self, value: impl Into<GameObject>)
fn set_stamp_obj(self, value: impl Into<GameObject>)
set_StampObj(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_picture_obj(self) -> GameObject
fn get_picture_obj(self) -> GameObject
get_PictureObj() overload
Sourcefn set_picture_obj(self, value: impl Into<GameObject>)
fn set_picture_obj(self, value: impl Into<GameObject>)
set_PictureObj(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_text_obj(self, text_root: impl Into<GameObject>)
fn set_text_obj(self, text_root: impl Into<GameObject>)
SetTextObj(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_title(self, title: impl Into<Il2CppString>)
fn set_title(self, title: impl Into<Il2CppString>)
SetTitle(::unity::Il2CppString) overload
Sourcefn set_message(self, message: impl Into<Il2CppString>)
fn set_message(self, message: impl Into<Il2CppString>)
SetMessage(::unity::Il2CppString) overload
Sourcefn set_stamp(self, sprite: impl Into<Sprite>)
fn set_stamp(self, sprite: impl Into<Sprite>)
SetStamp(crate::unity_engine::sprite::Sprite) overload
Sourcefn set_image(self, sprite: impl Into<Sprite>)
fn set_image(self, sprite: impl Into<Sprite>)
SetImage(crate::unity_engine::sprite::Sprite) overload
Sourcefn start_show(self)
fn start_show(self)
StartShow() overload
Sourcefn start_hide(self, is_chara_change: impl Into<bool>)
fn start_hide(self, is_chara_change: impl Into<bool>)
StartHide(bool) overload
Sourcefn is_changing(self) -> bool
fn is_changing(self) -> bool
IsChanging() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFriendListContent_FriendContent> IFriendListContent_FriendContentMethods for __T
app-friendlistcontent only.