pub trait IGameSaveData_ProcBase: IProcWaitMessageBase {
// Provided methods
fn m_save_data(self) -> GameSaveData { ... }
fn set_m_save_data(self, value: GameSaveData) { ... }
fn m_handle(self) -> SaveDataHandle { ... }
fn set_m_handle(self, value: SaveDataHandle) { ... }
fn m_msg_time(self) -> f64 { ... }
fn set_m_msg_time(self, value: f64) { ... }
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
}Provided Methods§
fn m_save_data(self) -> GameSaveData
fn set_m_save_data(self, value: GameSaveData)
fn m_handle(self) -> SaveDataHandle
fn set_m_handle(self, value: SaveDataHandle)
fn m_msg_time(self) -> f64
fn set_m_msg_time(self, value: f64)
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.