Skip to main content

IGameSaveData_ProcBase

Trait IGameSaveData_ProcBase 

Source
pub trait IGameSaveData_ProcBase: IProcWaitMessageBase {
    // Provided methods
    fn m_save_data(self) -> GameSaveData { ... }
    fn set_m_save_data(self, value: GameSaveData) { ... }
    fn m_handle(self) -> SaveDataHandle { ... }
    fn set_m_handle(self, value: SaveDataHandle) { ... }
    fn m_msg_time(self) -> f64 { ... }
    fn set_m_msg_time(self, value: f64) { ... }
    fn m_icon(self) -> GameObject { ... }
    fn set_m_icon(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§