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IGameSaveData_ProcWriteMethods

Trait IGameSaveData_ProcWriteMethods 

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pub trait IGameSaveData_ProcWriteMethods: IGameSaveData_ProcWrite {
    // Provided methods
    fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
    fn is_showing(self) -> bool { ... }
    fn message_open(self) { ... }
    fn modify_for_parental_control(self) { ... }
    fn write(self) { ... }
    fn write_global(self) { ... }
    fn success(self) { ... }
}

Provided Methods§

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fn ctor(self, save_data: impl Into<GameSaveData>)

.ctor(crate::app::gamesavedata::GameSaveData) overload

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fn is_showing(self) -> bool

IsShowing() overload

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fn message_open(self)

MessageOpen() overload

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fn modify_for_parental_control(self)

ModifyForParentalControl() overload

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fn write(self)

Write() overload

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fn write_global(self)

WriteGlobal() overload

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fn success(self)

Success() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveData_ProcWrite> IGameSaveData_ProcWriteMethods for __T

Available on crate feature app-gamesavedata only.