pub trait IGameSaveData_ProcWriteMethods: IGameSaveData_ProcWrite {
// Provided methods
fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
fn is_showing(self) -> bool { ... }
fn message_open(self) { ... }
fn modify_for_parental_control(self) { ... }
fn write(self) { ... }
fn write_global(self) { ... }
fn success(self) { ... }
}Provided Methods§
Sourcefn ctor(self, save_data: impl Into<GameSaveData>)
fn ctor(self, save_data: impl Into<GameSaveData>)
.ctor(crate::app::gamesavedata::GameSaveData) overload
Sourcefn is_showing(self) -> bool
fn is_showing(self) -> bool
IsShowing() overload
Sourcefn message_open(self)
fn message_open(self)
MessageOpen() overload
Sourcefn modify_for_parental_control(self)
fn modify_for_parental_control(self)
ModifyForParentalControl() overload
Sourcefn write_global(self)
fn write_global(self)
WriteGlobal() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveData_ProcWrite> IGameSaveData_ProcWriteMethods for __T
Available on crate feature
app-gamesavedata only.