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IGameSaveDataUtil_ProcessResultWithHeaderMethods

Trait IGameSaveDataUtil_ProcessResultWithHeaderMethods 

Source
pub trait IGameSaveDataUtil_ProcessResultWithHeaderMethods: IGameSaveDataUtil_ProcessResultWithHeader {
    // Provided methods
    fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>) { ... }
    fn invoke(
        self,
        is_success: impl Into<bool>,
        header: impl Into<GameSaveDataHeader>,
    ) { ... }
}

Provided Methods§

Source

fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>)

.ctor(crate::system::object::Object, ::unity::IntPtr) overload

Source

fn invoke( self, is_success: impl Into<bool>, header: impl Into<GameSaveDataHeader>, )

Invoke(bool, crate::app::gamesavedataheader::GameSaveDataHeader) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSaveDataUtil_ProcessResultWithHeader> IGameSaveDataUtil_ProcessResultWithHeaderMethods for __T

Available on crate feature app-gamesavedatautil only.