Skip to main content

IGameUserRestartData_RestartStreamMethods

Trait IGameUserRestartData_RestartStreamMethods 

Source
pub trait IGameUserRestartData_RestartStreamMethods: IGameUserRestartData_RestartStream {
    // Provided methods
    fn ctor(self) { ... }
    fn try_read_header(self) -> ChapterData { ... }
    fn is_enable(self) -> bool { ... }
    fn save(self) { ... }
    fn load(
        self,
        keep_level: impl Into<bool>,
        keep_achieve: impl Into<bool>,
        completed: impl Into<bool>,
    ) -> bool { ... }
}

Provided Methods§

Source

fn ctor(self)

.ctor() overload

Source

fn try_read_header(self) -> ChapterData

TryReadHeader() overload

Source

fn is_enable(self) -> bool

IsEnable() overload

Source

fn save(self)

Save() overload

Source

fn load( self, keep_level: impl Into<bool>, keep_achieve: impl Into<bool>, completed: impl Into<bool>, ) -> bool

Load(bool, bool, bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameUserRestartData_RestartStream> IGameUserRestartData_RestartStreamMethods for __T

Available on crate feature app-gameuserrestartdata only.