pub trait IGmapSpot: IObject {
Show 16 methods
// Provided methods
fn m_global_flag_name(self) -> Il2CppString { ... }
fn set_m_global_flag_name(self, value: Il2CppString) { ... }
fn m_chapters(self) -> List_1<ChapterData> { ... }
fn set_m_chapters(self, value: List_1<ChapterData>) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_controller(self) -> GmapSpotController { ... }
fn set_m_controller(self, value: GmapSpotController) { ... }
fn m_map_object(self) -> GameObject { ... }
fn set_m_map_object(self, value: GameObject) { ... }
fn m_next_spots(self) -> Array<GmapSpot> { ... }
fn set_m_next_spots(self, value: Array<GmapSpot>) { ... }
fn m_mob_unit(self) -> GmapMobUnit { ... }
fn set_m_mob_unit(self, value: GmapMobUnit) { ... }
fn m_encount_icon(self) -> EncountIcon { ... }
fn set_m_encount_icon(self, value: EncountIcon) { ... }
}Provided Methods§
fn m_global_flag_name(self) -> Il2CppString
fn set_m_global_flag_name(self, value: Il2CppString)
fn m_chapters(self) -> List_1<ChapterData>
fn set_m_chapters(self, value: List_1<ChapterData>)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_controller(self) -> GmapSpotController
fn set_m_controller(self, value: GmapSpotController)
fn m_map_object(self) -> GameObject
fn set_m_map_object(self, value: GameObject)
fn m_next_spots(self) -> Array<GmapSpot>
fn set_m_next_spots(self, value: Array<GmapSpot>)
fn m_mob_unit(self) -> GmapMobUnit
fn set_m_mob_unit(self, value: GmapMobUnit)
fn m_encount_icon(self) -> EncountIcon
fn set_m_encount_icon(self, value: EncountIcon)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.