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IGmapSpotMethods

Trait IGmapSpotMethods 

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pub trait IGmapSpotMethods: IGmapSpot {
Show 43 methods // Provided methods fn get_spot_mob(self) -> EncountMob { ... } fn set_spot_mob(self, value: impl Into<EncountMob>) { ... } fn get_reserve_dispos(self) -> bool { ... } fn set_reserve_dispos(self, value: impl Into<bool>) { ... } fn get_reserve_delete_mob(self) -> bool { ... } fn set_reserve_delete_mob(self, value: impl Into<bool>) { ... } fn ctor(self, chapter: impl Into<ChapterData>) { ... } fn get_spot_state(self) -> GmapSpot_State { ... } fn set_spot_state(self, value: impl Into<GmapSpot_State>) { ... } fn setup_spot_controller(self) { ... } fn setup_map_object(self, map_object: impl Into<GameObject>) { ... } fn set_next_spot( self, next_spot_pos: impl Into<Vector3>, next_spot_id: impl Into<Il2CppString>, ) -> bool { ... } fn check_next_spot(self, dir: impl Into<GmapSpot_Direction>) -> GmapSpot { ... } fn exists_encount_mob(self) -> bool { ... } fn exists_training(self) -> bool { ... } fn add_chapter(self, chapter: impl Into<ChapterData>) { ... } fn try_get_root_name(self, next_spot: impl Into<GmapSpot>) -> Il2CppString { ... } fn check_change(self) -> bool { ... } fn check_access(self, pos: impl Into<Vector3>) -> bool { ... } fn get_position(self) -> Vector3 { ... } fn next_spots(self) -> List_1<GmapSpot> { ... } fn get_direction_to_spot( self, spot: impl Into<GmapSpot>, ) -> GmapSpot_Direction { ... } fn fix_change(self) { ... } fn set_enable(self) { ... } fn start_appear(self) -> bool { ... } fn fix_change_tick(self) -> bool { ... } fn update_visible(self) { ... } fn set_map_object_enable(self, value: impl Into<bool>) { ... } fn get_spot_object(self) -> GameObject { ... } fn set_spot_object(self, value: impl Into<GameObject>) { ... } fn get_chapter(self) -> ChapterData { ... } fn get_gmap_spot_id(self) -> Il2CppString { ... } fn is_equal_cid(self, cid: impl Into<Il2CppString>) -> bool { ... } fn is_completed(self) -> bool { ... } fn is_completed_open_cond_spot(self) -> bool { ... } fn dispos(self) -> bool { ... } fn is_dispos(self, ignore_exist_mob: impl Into<bool>) -> bool { ... } fn transform_dispos(self) -> bool { ... } fn delete_dispos(self) { ... } fn unload_mob_unit(self) { ... } fn destroy_icon(self) { ... } fn create_mob_unit_from_spot_mob(self) { ... } fn get_place_name(self) -> Il2CppString { ... }
}

Provided Methods§

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fn get_spot_mob(self) -> EncountMob

get_SpotMob() overload

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fn set_spot_mob(self, value: impl Into<EncountMob>)

set_SpotMob(crate::app::encountmob::EncountMob) overload

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fn get_reserve_dispos(self) -> bool

get_ReserveDispos() overload

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fn set_reserve_dispos(self, value: impl Into<bool>)

set_ReserveDispos(bool) overload

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fn get_reserve_delete_mob(self) -> bool

get_ReserveDeleteMob() overload

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fn set_reserve_delete_mob(self, value: impl Into<bool>)

set_ReserveDeleteMob(bool) overload

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fn ctor(self, chapter: impl Into<ChapterData>)

.ctor(crate::app::chapterdata::ChapterData) overload

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fn get_spot_state(self) -> GmapSpot_State

get_SpotState() overload

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fn set_spot_state(self, value: impl Into<GmapSpot_State>)

set_SpotState(crate::app::gmapspot::GmapSpot_State) overload

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fn setup_spot_controller(self)

SetupSpotController() overload

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fn setup_map_object(self, map_object: impl Into<GameObject>)

SetupMapObject(crate::unity_engine::gameobject::GameObject) overload

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fn set_next_spot( self, next_spot_pos: impl Into<Vector3>, next_spot_id: impl Into<Il2CppString>, ) -> bool

SetNextSpot(crate::unity_engine::vector3::Vector3, ::unity::Il2CppString) overload

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fn check_next_spot(self, dir: impl Into<GmapSpot_Direction>) -> GmapSpot

CheckNextSpot(crate::app::gmapspot::GmapSpot_Direction) overload

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fn exists_encount_mob(self) -> bool

ExistsEncountMob() overload

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fn exists_training(self) -> bool

ExistsTraining() overload

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fn add_chapter(self, chapter: impl Into<ChapterData>)

AddChapter(crate::app::chapterdata::ChapterData) overload

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fn try_get_root_name(self, next_spot: impl Into<GmapSpot>) -> Il2CppString

TryGetRootName(crate::app::gmapspot::GmapSpot) overload

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fn check_change(self) -> bool

CheckChange() overload

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fn check_access(self, pos: impl Into<Vector3>) -> bool

CheckAccess(crate::unity_engine::vector3::Vector3) overload

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fn get_position(self) -> Vector3

get_Position() overload

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fn next_spots(self) -> List_1<GmapSpot>

NextSpots() overload

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fn get_direction_to_spot(self, spot: impl Into<GmapSpot>) -> GmapSpot_Direction

GetDirectionToSpot(crate::app::gmapspot::GmapSpot) overload

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fn fix_change(self)

FixChange() overload

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fn set_enable(self)

SetEnable() overload

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fn start_appear(self) -> bool

StartAppear() overload

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fn fix_change_tick(self) -> bool

FixChangeTick() overload

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fn update_visible(self)

UpdateVisible() overload

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fn set_map_object_enable(self, value: impl Into<bool>)

SetMapObjectEnable(bool) overload

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fn get_spot_object(self) -> GameObject

get_SpotObject() overload

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fn set_spot_object(self, value: impl Into<GameObject>)

set_SpotObject(crate::unity_engine::gameobject::GameObject) overload

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fn get_chapter(self) -> ChapterData

get_Chapter() overload

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fn get_gmap_spot_id(self) -> Il2CppString

get_GmapSpotID() overload

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fn is_equal_cid(self, cid: impl Into<Il2CppString>) -> bool

IsEqualCID(::unity::Il2CppString) overload

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fn is_completed(self) -> bool

IsCompleted() overload

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fn is_completed_open_cond_spot(self) -> bool

IsCompletedOpenCondSpot() overload

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fn dispos(self) -> bool

Dispos() overload

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fn is_dispos(self, ignore_exist_mob: impl Into<bool>) -> bool

IsDispos(bool) overload

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fn transform_dispos(self) -> bool

TransformDispos() overload

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fn delete_dispos(self)

DeleteDispos() overload

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fn unload_mob_unit(self)

UnloadMobUnit() overload

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fn destroy_icon(self)

DestroyIcon() overload

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fn create_mob_unit_from_spot_mob(self)

CreateMobUnitFromSpotMob() overload

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fn get_place_name(self) -> Il2CppString

GetPlaceName() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGmapSpot> IGmapSpotMethods for __T

Available on crate feature app-gmapspot only.