pub trait IGrassData_SpriteInfo: IObject {
Show 24 methods
// Provided methods
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
fn m_adjust_scale(self) -> Vector2 { ... }
fn set_m_adjust_scale(self, value: Vector2) { ... }
fn m_sprite_scale(self) -> Vector2 { ... }
fn set_m_sprite_scale(self, value: Vector2) { ... }
fn m_sprite_scale_random(self) -> Vector2 { ... }
fn set_m_sprite_scale_random(self, value: Vector2) { ... }
fn m_sprite_aspect(self) -> f32 { ... }
fn set_m_sprite_aspect(self, value: f32) { ... }
fn m_sprite_st(self) -> Vector4 { ... }
fn set_m_sprite_st(self, value: Vector4) { ... }
fn m_top_color(self) -> Color { ... }
fn set_m_top_color(self, value: Color) { ... }
fn m_bottom_color(self) -> Color { ... }
fn set_m_bottom_color(self, value: Color) { ... }
fn m_blend_center(self) -> Vector2 { ... }
fn set_m_blend_center(self, value: Vector2) { ... }
fn m_wind_color_influence(self) -> f32 { ... }
fn set_m_wind_color_influence(self, value: f32) { ... }
fn m_lod_priority(self) -> f32 { ... }
fn set_m_lod_priority(self, value: f32) { ... }
fn m_use_auto_adjust_scale(self) -> bool { ... }
fn set_m_use_auto_adjust_scale(self, value: bool) { ... }
}Provided Methods§
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_adjust_scale(self) -> Vector2
fn set_m_adjust_scale(self, value: Vector2)
fn m_sprite_scale(self) -> Vector2
fn set_m_sprite_scale(self, value: Vector2)
fn m_sprite_scale_random(self) -> Vector2
fn set_m_sprite_scale_random(self, value: Vector2)
fn m_sprite_aspect(self) -> f32
fn set_m_sprite_aspect(self, value: f32)
fn m_sprite_st(self) -> Vector4
fn set_m_sprite_st(self, value: Vector4)
fn m_top_color(self) -> Color
fn set_m_top_color(self, value: Color)
fn m_bottom_color(self) -> Color
fn set_m_bottom_color(self, value: Color)
fn m_blend_center(self) -> Vector2
fn set_m_blend_center(self, value: Vector2)
fn m_wind_color_influence(self) -> f32
fn set_m_wind_color_influence(self, value: f32)
fn m_lod_priority(self) -> f32
fn set_m_lod_priority(self, value: f32)
fn m_use_auto_adjust_scale(self) -> bool
fn set_m_use_auto_adjust_scale(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.