pub trait IHubCullingPlayerColliderMethods: IHubCullingPlayerCollider {
Show 13 methods
// Provided methods
fn get_manual_culling_manager(self) -> HubManualCullingManager { ... }
fn set_manual_culling_manager(
self,
value: impl Into<HubManualCullingManager>,
) { ... }
fn start(self) { ... }
fn on_trigger_enter(self, other: impl Into<Collider>) { ... }
fn call_trigger_enter(self, other: impl Into<Collider>) { ... }
fn on_trigger_exit(self, other: impl Into<Collider>) { ... }
fn call_trigger_exit(self, other: impl Into<Collider>) { ... }
fn update(self) { ... }
fn polling(self) { ... }
fn disable_culling(self) { ... }
fn enable_culling(self) { ... }
fn clear_culling(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_manual_culling_manager(self) -> HubManualCullingManager
fn get_manual_culling_manager(self) -> HubManualCullingManager
get_ManualCullingManager() overload
Sourcefn set_manual_culling_manager(self, value: impl Into<HubManualCullingManager>)
fn set_manual_culling_manager(self, value: impl Into<HubManualCullingManager>)
set_ManualCullingManager(crate::app::hubmanualcullingmanager::HubManualCullingManager) overload
Sourcefn on_trigger_enter(self, other: impl Into<Collider>)
fn on_trigger_enter(self, other: impl Into<Collider>)
OnTriggerEnter(crate::unity_engine::collider::Collider) overload
Sourcefn call_trigger_enter(self, other: impl Into<Collider>)
fn call_trigger_enter(self, other: impl Into<Collider>)
CallTriggerEnter(crate::unity_engine::collider::Collider) overload
Sourcefn on_trigger_exit(self, other: impl Into<Collider>)
fn on_trigger_exit(self, other: impl Into<Collider>)
OnTriggerExit(crate::unity_engine::collider::Collider) overload
Sourcefn call_trigger_exit(self, other: impl Into<Collider>)
fn call_trigger_exit(self, other: impl Into<Collider>)
CallTriggerExit(crate::unity_engine::collider::Collider) overload
Sourcefn disable_culling(self)
fn disable_culling(self)
DisableCulling() overload
Sourcefn enable_culling(self)
fn enable_culling(self)
EnableCulling() overload
Sourcefn clear_culling(self)
fn clear_culling(self)
ClearCulling() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubCullingPlayerCollider> IHubCullingPlayerColliderMethods for __T
Available on crate feature
app-hubcullingplayercollider only.