pub trait IHubInvestmentLevelMethods: IHubInvestmentLevel {
Show 33 methods
// Provided methods
fn get_cost(self) -> i32 { ... }
fn set_cost(self, value: impl Into<i32>) { ... }
fn get_bonus_name(self) -> Il2CppString { ... }
fn set_bonus_name(self, value: impl Into<Il2CppString>) { ... }
fn get_bonus_item(self) -> Il2CppString { ... }
fn set_bonus_item(self, value: impl Into<Il2CppString>) { ... }
fn get_bonus_food(self) -> Il2CppString { ... }
fn set_bonus_food(self, value: impl Into<Il2CppString>) { ... }
fn get_bonus_animal(self) -> Il2CppString { ... }
fn set_bonus_animal(self, value: impl Into<Il2CppString>) { ... }
fn get_bonus_accessory_aid(self) -> Il2CppString { ... }
fn set_bonus_accessory_aid(self, value: impl Into<Il2CppString>) { ... }
fn get_bonus_iron(self) -> i32 { ... }
fn set_bonus_iron(self, value: impl Into<i32>) { ... }
fn get_bonus_steel(self) -> i32 { ... }
fn set_bonus_steel(self, value: impl Into<i32>) { ... }
fn get_bonus_silver(self) -> i32 { ... }
fn set_bonus_silver(self, value: impl Into<i32>) { ... }
fn get_bonus_piece_of_bond(self) -> i32 { ... }
fn set_bonus_piece_of_bond(self, value: impl Into<i32>) { ... }
fn get_gold_enemy_rate(self) -> i8 { ... }
fn set_gold_enemy_rate(self, value: impl Into<i8>) { ... }
fn get_exp_enemy_rate(self) -> i8 { ... }
fn set_exp_enemy_rate(self, value: impl Into<i8>) { ... }
fn get_iron(self) -> u8 { ... }
fn set_iron(self, value: impl Into<u8>) { ... }
fn get_steel(self) -> u8 { ... }
fn set_steel(self, value: impl Into<u8>) { ... }
fn get_silver(self) -> u8 { ... }
fn set_silver(self, value: impl Into<u8>) { ... }
fn get_piece_of_bond(self) -> u8 { ... }
fn set_piece_of_bond(self, value: impl Into<u8>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_bonus_name(self) -> Il2CppString
fn get_bonus_name(self) -> Il2CppString
get_BonusName() overload
Sourcefn set_bonus_name(self, value: impl Into<Il2CppString>)
fn set_bonus_name(self, value: impl Into<Il2CppString>)
set_BonusName(::unity::Il2CppString) overload
Sourcefn get_bonus_item(self) -> Il2CppString
fn get_bonus_item(self) -> Il2CppString
get_BonusItem() overload
Sourcefn set_bonus_item(self, value: impl Into<Il2CppString>)
fn set_bonus_item(self, value: impl Into<Il2CppString>)
set_BonusItem(::unity::Il2CppString) overload
Sourcefn get_bonus_food(self) -> Il2CppString
fn get_bonus_food(self) -> Il2CppString
get_BonusFood() overload
Sourcefn set_bonus_food(self, value: impl Into<Il2CppString>)
fn set_bonus_food(self, value: impl Into<Il2CppString>)
set_BonusFood(::unity::Il2CppString) overload
Sourcefn get_bonus_animal(self) -> Il2CppString
fn get_bonus_animal(self) -> Il2CppString
get_BonusAnimal() overload
Sourcefn set_bonus_animal(self, value: impl Into<Il2CppString>)
fn set_bonus_animal(self, value: impl Into<Il2CppString>)
set_BonusAnimal(::unity::Il2CppString) overload
Sourcefn get_bonus_accessory_aid(self) -> Il2CppString
fn get_bonus_accessory_aid(self) -> Il2CppString
get_BonusAccessoryAid() overload
Sourcefn set_bonus_accessory_aid(self, value: impl Into<Il2CppString>)
fn set_bonus_accessory_aid(self, value: impl Into<Il2CppString>)
set_BonusAccessoryAid(::unity::Il2CppString) overload
Sourcefn get_bonus_iron(self) -> i32
fn get_bonus_iron(self) -> i32
get_BonusIron() overload
Sourcefn set_bonus_iron(self, value: impl Into<i32>)
fn set_bonus_iron(self, value: impl Into<i32>)
set_BonusIron(i32) overload
Sourcefn get_bonus_steel(self) -> i32
fn get_bonus_steel(self) -> i32
get_BonusSteel() overload
Sourcefn set_bonus_steel(self, value: impl Into<i32>)
fn set_bonus_steel(self, value: impl Into<i32>)
set_BonusSteel(i32) overload
Sourcefn get_bonus_silver(self) -> i32
fn get_bonus_silver(self) -> i32
get_BonusSilver() overload
Sourcefn set_bonus_silver(self, value: impl Into<i32>)
fn set_bonus_silver(self, value: impl Into<i32>)
set_BonusSilver(i32) overload
Sourcefn get_bonus_piece_of_bond(self) -> i32
fn get_bonus_piece_of_bond(self) -> i32
get_BonusPieceOfBond() overload
Sourcefn set_bonus_piece_of_bond(self, value: impl Into<i32>)
fn set_bonus_piece_of_bond(self, value: impl Into<i32>)
set_BonusPieceOfBond(i32) overload
Sourcefn get_gold_enemy_rate(self) -> i8
fn get_gold_enemy_rate(self) -> i8
get_GoldEnemyRate() overload
Sourcefn set_gold_enemy_rate(self, value: impl Into<i8>)
fn set_gold_enemy_rate(self, value: impl Into<i8>)
set_GoldEnemyRate(i8) overload
Sourcefn get_exp_enemy_rate(self) -> i8
fn get_exp_enemy_rate(self) -> i8
get_ExpEnemyRate() overload
Sourcefn set_exp_enemy_rate(self, value: impl Into<i8>)
fn set_exp_enemy_rate(self, value: impl Into<i8>)
set_ExpEnemyRate(i8) overload
Sourcefn get_silver(self) -> u8
fn get_silver(self) -> u8
get_Silver() overload
Sourcefn set_silver(self, value: impl Into<u8>)
fn set_silver(self, value: impl Into<u8>)
set_Silver(u8) overload
Sourcefn get_piece_of_bond(self) -> u8
fn get_piece_of_bond(self) -> u8
get_PieceOfBond() overload
Sourcefn set_piece_of_bond(self, value: impl Into<u8>)
fn set_piece_of_bond(self, value: impl Into<u8>)
set_PieceOfBond(u8) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubInvestmentLevel> IHubInvestmentLevelMethods for __T
app-hubinvestmentlevel only.