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IHubInvestmentLevelMethods

Trait IHubInvestmentLevelMethods 

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pub trait IHubInvestmentLevelMethods: IHubInvestmentLevel {
Show 33 methods // Provided methods fn get_cost(self) -> i32 { ... } fn set_cost(self, value: impl Into<i32>) { ... } fn get_bonus_name(self) -> Il2CppString { ... } fn set_bonus_name(self, value: impl Into<Il2CppString>) { ... } fn get_bonus_item(self) -> Il2CppString { ... } fn set_bonus_item(self, value: impl Into<Il2CppString>) { ... } fn get_bonus_food(self) -> Il2CppString { ... } fn set_bonus_food(self, value: impl Into<Il2CppString>) { ... } fn get_bonus_animal(self) -> Il2CppString { ... } fn set_bonus_animal(self, value: impl Into<Il2CppString>) { ... } fn get_bonus_accessory_aid(self) -> Il2CppString { ... } fn set_bonus_accessory_aid(self, value: impl Into<Il2CppString>) { ... } fn get_bonus_iron(self) -> i32 { ... } fn set_bonus_iron(self, value: impl Into<i32>) { ... } fn get_bonus_steel(self) -> i32 { ... } fn set_bonus_steel(self, value: impl Into<i32>) { ... } fn get_bonus_silver(self) -> i32 { ... } fn set_bonus_silver(self, value: impl Into<i32>) { ... } fn get_bonus_piece_of_bond(self) -> i32 { ... } fn set_bonus_piece_of_bond(self, value: impl Into<i32>) { ... } fn get_gold_enemy_rate(self) -> i8 { ... } fn set_gold_enemy_rate(self, value: impl Into<i8>) { ... } fn get_exp_enemy_rate(self) -> i8 { ... } fn set_exp_enemy_rate(self, value: impl Into<i8>) { ... } fn get_iron(self) -> u8 { ... } fn set_iron(self, value: impl Into<u8>) { ... } fn get_steel(self) -> u8 { ... } fn set_steel(self, value: impl Into<u8>) { ... } fn get_silver(self) -> u8 { ... } fn set_silver(self, value: impl Into<u8>) { ... } fn get_piece_of_bond(self) -> u8 { ... } fn set_piece_of_bond(self, value: impl Into<u8>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_cost(self) -> i32

get_Cost() overload

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fn set_cost(self, value: impl Into<i32>)

set_Cost(i32) overload

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fn get_bonus_name(self) -> Il2CppString

get_BonusName() overload

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fn set_bonus_name(self, value: impl Into<Il2CppString>)

set_BonusName(::unity::Il2CppString) overload

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fn get_bonus_item(self) -> Il2CppString

get_BonusItem() overload

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fn set_bonus_item(self, value: impl Into<Il2CppString>)

set_BonusItem(::unity::Il2CppString) overload

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fn get_bonus_food(self) -> Il2CppString

get_BonusFood() overload

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fn set_bonus_food(self, value: impl Into<Il2CppString>)

set_BonusFood(::unity::Il2CppString) overload

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fn get_bonus_animal(self) -> Il2CppString

get_BonusAnimal() overload

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fn set_bonus_animal(self, value: impl Into<Il2CppString>)

set_BonusAnimal(::unity::Il2CppString) overload

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fn get_bonus_accessory_aid(self) -> Il2CppString

get_BonusAccessoryAid() overload

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fn set_bonus_accessory_aid(self, value: impl Into<Il2CppString>)

set_BonusAccessoryAid(::unity::Il2CppString) overload

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fn get_bonus_iron(self) -> i32

get_BonusIron() overload

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fn set_bonus_iron(self, value: impl Into<i32>)

set_BonusIron(i32) overload

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fn get_bonus_steel(self) -> i32

get_BonusSteel() overload

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fn set_bonus_steel(self, value: impl Into<i32>)

set_BonusSteel(i32) overload

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fn get_bonus_silver(self) -> i32

get_BonusSilver() overload

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fn set_bonus_silver(self, value: impl Into<i32>)

set_BonusSilver(i32) overload

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fn get_bonus_piece_of_bond(self) -> i32

get_BonusPieceOfBond() overload

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fn set_bonus_piece_of_bond(self, value: impl Into<i32>)

set_BonusPieceOfBond(i32) overload

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fn get_gold_enemy_rate(self) -> i8

get_GoldEnemyRate() overload

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fn set_gold_enemy_rate(self, value: impl Into<i8>)

set_GoldEnemyRate(i8) overload

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fn get_exp_enemy_rate(self) -> i8

get_ExpEnemyRate() overload

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fn set_exp_enemy_rate(self, value: impl Into<i8>)

set_ExpEnemyRate(i8) overload

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fn get_iron(self) -> u8

get_Iron() overload

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fn set_iron(self, value: impl Into<u8>)

set_Iron(u8) overload

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fn get_steel(self) -> u8

get_Steel() overload

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fn set_steel(self, value: impl Into<u8>)

set_Steel(u8) overload

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fn get_silver(self) -> u8

get_Silver() overload

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fn set_silver(self, value: impl Into<u8>)

set_Silver(u8) overload

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fn get_piece_of_bond(self) -> u8

get_PieceOfBond() overload

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fn set_piece_of_bond(self, value: impl Into<u8>)

set_PieceOfBond(u8) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubInvestmentLevel> IHubInvestmentLevelMethods for __T

Available on crate feature app-hubinvestmentlevel only.