pub trait IInvestmentMenuContent_BattleEnemyInfo: IObject {
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_title(self) -> TextMeshProUGUI { ... }
fn set_m_title(self, value: TextMeshProUGUI) { ... }
fn m_current(self) -> TextMeshProUGUI { ... }
fn set_m_current(self, value: TextMeshProUGUI) { ... }
fn m_next(self) -> TextMeshProUGUI { ... }
fn set_m_next(self, value: TextMeshProUGUI) { ... }
fn m_next_percent(self) -> TextMeshProUGUI { ... }
fn set_m_next_percent(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_title(self) -> TextMeshProUGUI
fn set_m_title(self, value: TextMeshProUGUI)
fn m_current(self) -> TextMeshProUGUI
fn set_m_current(self, value: TextMeshProUGUI)
fn m_next(self) -> TextMeshProUGUI
fn set_m_next(self, value: TextMeshProUGUI)
fn m_next_percent(self) -> TextMeshProUGUI
fn set_m_next_percent(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.