pub trait IItemHoldingInfoWindow: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_kind_frame_object(self) -> GameObject { ... }
fn set_m_kind_frame_object(self, value: GameObject) { ... }
fn m_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
fn m_unused_holding_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_unused_holding_title_text(self, value: TextMeshProUGUI) { ... }
fn m_unused_holding_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_unused_holding_value_text(self, value: TextMeshProUGUI) { ... }
fn m_total_holding_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_total_holding_title_text(self, value: TextMeshProUGUI) { ... }
fn m_total_holding_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_total_holding_value_text(self, value: TextMeshProUGUI) { ... }
fn force_mask(self) -> u32 { ... }
fn set_force_mask(self, value: u32) { ... }
}Provided Methods§
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_kind_frame_object(self) -> GameObject
fn set_m_kind_frame_object(self, value: GameObject)
fn m_name_text(self) -> TextMeshProUGUI
fn set_m_name_text(self, value: TextMeshProUGUI)
fn m_unused_holding_title_text(self) -> TextMeshProUGUI
fn set_m_unused_holding_title_text(self, value: TextMeshProUGUI)
fn m_unused_holding_value_text(self) -> TextMeshProUGUI
fn set_m_unused_holding_value_text(self, value: TextMeshProUGUI)
fn m_total_holding_title_text(self) -> TextMeshProUGUI
fn set_m_total_holding_title_text(self, value: TextMeshProUGUI)
fn m_total_holding_value_text(self) -> TextMeshProUGUI
fn set_m_total_holding_value_text(self, value: TextMeshProUGUI)
fn force_mask(self) -> u32
fn set_force_mask(self, value: u32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.