pub trait IMainMenuSequence_CameraWorkMethods: IMainMenuSequence_CameraWork {
// Provided methods
fn get_camera(self) -> Camera { ... }
fn set_camera(self, value: impl Into<Camera>) { ... }
fn get_animator(self) -> Animator { ... }
fn set_animator(self, value: impl Into<Animator>) { ... }
fn get_look_at_target(self) -> GameObject { ... }
fn set_look_at_target(self, value: impl Into<GameObject>) { ... }
fn ctor(
self,
camera: impl Into<Camera>,
animator: impl Into<Animator>,
look_at_target: impl Into<GameObject>,
) { ... }
fn is_playing_anim(self, anim_name: impl Into<Il2CppString>) -> bool { ... }
fn play_anim(
self,
anim_name: impl Into<Il2CppString>,
duration_msec: impl Into<i32>,
) { ... }
}Provided Methods§
Sourcefn get_camera(self) -> Camera
fn get_camera(self) -> Camera
get_Camera() overload
Sourcefn set_camera(self, value: impl Into<Camera>)
fn set_camera(self, value: impl Into<Camera>)
set_Camera(crate::unity_engine::camera::Camera) overload
Sourcefn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_Animator() overload
Sourcefn set_animator(self, value: impl Into<Animator>)
fn set_animator(self, value: impl Into<Animator>)
set_Animator(crate::unity_engine::animator::Animator) overload
Sourcefn get_look_at_target(self) -> GameObject
fn get_look_at_target(self) -> GameObject
get_LookAtTarget() overload
Sourcefn set_look_at_target(self, value: impl Into<GameObject>)
fn set_look_at_target(self, value: impl Into<GameObject>)
set_LookAtTarget(crate::unity_engine::gameobject::GameObject) overload
Sourcefn ctor(
self,
camera: impl Into<Camera>,
animator: impl Into<Animator>,
look_at_target: impl Into<GameObject>,
)
fn ctor( self, camera: impl Into<Camera>, animator: impl Into<Animator>, look_at_target: impl Into<GameObject>, )
.ctor(crate::unity_engine::camera::Camera, crate::unity_engine::animator::Animator, crate::unity_engine::gameobject::GameObject) overload
Sourcefn is_playing_anim(self, anim_name: impl Into<Il2CppString>) -> bool
fn is_playing_anim(self, anim_name: impl Into<Il2CppString>) -> bool
IsPlayingAnim(::unity::Il2CppString) overload
Sourcefn play_anim(
self,
anim_name: impl Into<Il2CppString>,
duration_msec: impl Into<i32>,
)
fn play_anim( self, anim_name: impl Into<Il2CppString>, duration_msec: impl Into<i32>, )
PlayAnim(::unity::Il2CppString, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMainMenuSequence_CameraWork> IMainMenuSequence_CameraWorkMethods for __T
Available on crate feature
app-mainmenusequence only.