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IMapCursor

Trait IMapCursor 

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pub trait IMapCursor: ISingletonClass_1<MapCursor> {
Show 48 methods // Provided methods fn m_pos(self) -> Vector3 { ... } fn set_m_pos(self, value: Vector3) { ... } fn m_old_pos(self) -> Vector3 { ... } fn set_m_old_pos(self, value: Vector3) { ... } fn m_orig_pos(self) -> Vector3 { ... } fn set_m_orig_pos(self, value: Vector3) { ... } fn m_rotate(self) -> Vector3 { ... } fn set_m_rotate(self, value: Vector3) { ... } fn m_move(self) -> Vector3 { ... } fn set_m_move(self, value: Vector3) { ... } fn m_enter_pos(self) -> Vector3 { ... } fn set_m_enter_pos(self, value: Vector3) { ... } fn m_move_count(self) -> i32 { ... } fn set_m_move_count(self, value: i32) { ... } fn m_is_rotate_x_sound_playing(self) -> bool { ... } fn set_m_is_rotate_x_sound_playing(self, value: bool) { ... } fn m_cursor_icon_bill(self) -> Transform { ... } fn set_m_cursor_icon_bill(self, value: Transform) { ... } fn m_distance_dir(self) -> i32 { ... } fn set_m_distance_dir(self, value: i32) { ... } fn m_analog_count(self) -> i32 { ... } fn set_m_analog_count(self, value: i32) { ... } fn m_center_count(self) -> i32 { ... } fn set_m_center_count(self, value: i32) { ... } fn m_distance_scale(self) -> f32 { ... } fn set_m_distance_scale(self, value: f32) { ... } fn m_map_cursor_move_type(self) -> GameConfig_MapCursorMoveTyep { ... } fn set_m_map_cursor_move_type(self, value: GameConfig_MapCursorMoveTyep) { ... } fn m_is_lock_move_type(self) -> bool { ... } fn set_m_is_lock_move_type(self, value: bool) { ... } fn m_cursor_top_obj(self) -> GameObject { ... } fn set_m_cursor_top_obj(self, value: GameObject) { ... } fn m_cursor_bottom_obj(self) -> GameObject { ... } fn set_m_cursor_bottom_obj(self, value: GameObject) { ... } fn m_cursor_top_mgr(self) -> MapPointerAnimManager { ... } fn set_m_cursor_top_mgr(self, value: MapPointerAnimManager) { ... } fn m_cursor_bottom_mgr(self) -> MapCursorAnimManager { ... } fn set_m_cursor_bottom_mgr(self, value: MapCursorAnimManager) { ... } fn m_position_top(self) -> InterpolatorVector3 { ... } fn set_m_position_top(self, value: InterpolatorVector3) { ... } fn m_position_bottom(self) -> InterpolatorVector3 { ... } fn set_m_position_bottom(self, value: InterpolatorVector3) { ... } fn m_cursor_mind(self) -> MapMind_Type { ... } fn set_m_cursor_mind(self, value: MapMind_Type) { ... } fn m_color(self) -> Color { ... } fn set_m_color(self, value: Color) { ... } fn m_flags(self) -> MapCursor_FlagField { ... } fn set_m_flags(self, value: MapCursor_FlagField) { ... }
}

Provided Methods§

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fn m_pos(self) -> Vector3

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fn set_m_pos(self, value: Vector3)

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fn m_old_pos(self) -> Vector3

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fn set_m_old_pos(self, value: Vector3)

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fn m_orig_pos(self) -> Vector3

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fn set_m_orig_pos(self, value: Vector3)

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fn m_rotate(self) -> Vector3

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fn set_m_rotate(self, value: Vector3)

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fn m_move(self) -> Vector3

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fn set_m_move(self, value: Vector3)

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fn m_enter_pos(self) -> Vector3

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fn set_m_enter_pos(self, value: Vector3)

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fn m_move_count(self) -> i32

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fn set_m_move_count(self, value: i32)

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fn m_is_rotate_x_sound_playing(self) -> bool

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fn set_m_is_rotate_x_sound_playing(self, value: bool)

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fn m_cursor_icon_bill(self) -> Transform

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fn set_m_cursor_icon_bill(self, value: Transform)

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fn m_distance_dir(self) -> i32

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fn set_m_distance_dir(self, value: i32)

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fn m_analog_count(self) -> i32

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fn set_m_analog_count(self, value: i32)

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fn m_center_count(self) -> i32

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fn set_m_center_count(self, value: i32)

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fn m_distance_scale(self) -> f32

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fn set_m_distance_scale(self, value: f32)

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fn m_map_cursor_move_type(self) -> GameConfig_MapCursorMoveTyep

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fn set_m_map_cursor_move_type(self, value: GameConfig_MapCursorMoveTyep)

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fn m_is_lock_move_type(self) -> bool

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fn set_m_is_lock_move_type(self, value: bool)

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fn m_cursor_top_obj(self) -> GameObject

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fn set_m_cursor_top_obj(self, value: GameObject)

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fn m_cursor_bottom_obj(self) -> GameObject

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fn set_m_cursor_bottom_obj(self, value: GameObject)

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fn m_cursor_top_mgr(self) -> MapPointerAnimManager

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fn set_m_cursor_top_mgr(self, value: MapPointerAnimManager)

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fn m_cursor_bottom_mgr(self) -> MapCursorAnimManager

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fn set_m_cursor_bottom_mgr(self, value: MapCursorAnimManager)

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fn m_position_top(self) -> InterpolatorVector3

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fn set_m_position_top(self, value: InterpolatorVector3)

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fn m_position_bottom(self) -> InterpolatorVector3

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fn set_m_position_bottom(self, value: InterpolatorVector3)

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fn m_cursor_mind(self) -> MapMind_Type

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fn set_m_cursor_mind(self, value: MapMind_Type)

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fn m_color(self) -> Color

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fn set_m_color(self, value: Color)

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fn m_flags(self) -> MapCursor_FlagField

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fn set_m_flags(self, value: MapCursor_FlagField)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§