pub trait IMapKillBonus: ISingletonClass_1<MapKillBonus> {
Show 20 methods
// Provided methods
fn m_kind_image(self) -> MapKillBonus_KindImage { ... }
fn set_m_kind_image(self, value: MapKillBonus_KindImage) { ... }
fn m_count_images(self) -> Array<MapKillBonus_CountImage> { ... }
fn set_m_count_images(self, value: Array<MapKillBonus_CountImage>) { ... }
fn m_kill_bonuses(self) -> Array<MapKillBonus_KillBonus> { ... }
fn set_m_kill_bonuses(self, value: Array<MapKillBonus_KillBonus>) { ... }
fn m_kill_bonus_index(self) -> i32 { ... }
fn set_m_kill_bonus_index(self, value: i32) { ... }
fn m_kill_bonus_count(self) -> i32 { ... }
fn set_m_kill_bonus_count(self, value: i32) { ... }
fn m_killed_bonuses(self) -> Array<MapKillBonus_KilledBonus> { ... }
fn set_m_killed_bonuses(self, value: Array<MapKillBonus_KilledBonus>) { ... }
fn m_killed_god_bonuses(self) -> Array<MapKillBonus_KilledBonus> { ... }
fn set_m_killed_god_bonuses(self, value: Array<MapKillBonus_KilledBonus>) { ... }
fn m_killed_bonus_index(self) -> i32 { ... }
fn set_m_killed_bonus_index(self, value: i32) { ... }
fn m_killed_bonus_count(self) -> i32 { ... }
fn set_m_killed_bonus_count(self, value: i32) { ... }
fn m_work(self) -> MapKillBonus_Work { ... }
fn set_m_work(self, value: MapKillBonus_Work) { ... }
}Provided Methods§
fn m_kind_image(self) -> MapKillBonus_KindImage
fn set_m_kind_image(self, value: MapKillBonus_KindImage)
fn m_count_images(self) -> Array<MapKillBonus_CountImage>
fn set_m_count_images(self, value: Array<MapKillBonus_CountImage>)
fn m_kill_bonuses(self) -> Array<MapKillBonus_KillBonus>
fn set_m_kill_bonuses(self, value: Array<MapKillBonus_KillBonus>)
fn m_kill_bonus_index(self) -> i32
fn set_m_kill_bonus_index(self, value: i32)
fn m_kill_bonus_count(self) -> i32
fn set_m_kill_bonus_count(self, value: i32)
fn m_killed_bonuses(self) -> Array<MapKillBonus_KilledBonus>
fn set_m_killed_bonuses(self, value: Array<MapKillBonus_KilledBonus>)
fn m_killed_god_bonuses(self) -> Array<MapKillBonus_KilledBonus>
fn set_m_killed_god_bonuses(self, value: Array<MapKillBonus_KilledBonus>)
fn m_killed_bonus_index(self) -> i32
fn set_m_killed_bonus_index(self, value: i32)
fn m_killed_bonus_count(self) -> i32
fn set_m_killed_bonus_count(self, value: i32)
fn m_work(self) -> MapKillBonus_Work
fn set_m_work(self, value: MapKillBonus_Work)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.