pub trait IMapProjection: ISingletonMonoBehaviour_1<MapProjection> {
Show 40 methods
// Provided methods
fn m_texture(self) -> Texture { ... }
fn set_m_texture(self, value: Texture) { ... }
fn m_offset_x(self) -> f32 { ... }
fn set_m_offset_x(self, value: f32) { ... }
fn m_offset_y(self) -> f32 { ... }
fn set_m_offset_y(self, value: f32) { ... }
fn m_speed_x(self) -> f32 { ... }
fn set_m_speed_x(self, value: f32) { ... }
fn m_speed_y(self) -> f32 { ... }
fn set_m_speed_y(self, value: f32) { ... }
fn m_scale(self) -> f32 { ... }
fn set_m_scale(self, value: f32) { ... }
fn m_alpha(self) -> f32 { ... }
fn set_m_alpha(self, value: f32) { ... }
fn m_sight_side_color(self) -> Color32 { ... }
fn set_m_sight_side_color(self, value: Color32) { ... }
fn m_sight_dark_color(self) -> Color32 { ... }
fn set_m_sight_dark_color(self, value: Color32) { ... }
fn m_sight_mask_color(self) -> Color32 { ... }
fn set_m_sight_mask_color(self, value: Color32) { ... }
fn m_sight_texture(self) -> Texture2D { ... }
fn set_m_sight_texture(self, value: Texture2D) { ... }
fn m_sight_colors(self) -> Array<Color32> { ... }
fn set_m_sight_colors(self, value: Array<Color32>) { ... }
fn m_sight_image(self) -> MapImageSight { ... }
fn set_m_sight_image(self, value: MapImageSight) { ... }
fn m_sight_width(self) -> i32 { ... }
fn set_m_sight_width(self, value: i32) { ... }
fn m_sight_height(self) -> i32 { ... }
fn set_m_sight_height(self, value: i32) { ... }
fn m_map_projection_tex(self) -> i32 { ... }
fn set_m_map_projection_tex(self, value: i32) { ... }
fn m_map_projection_scale(self) -> i32 { ... }
fn set_m_map_projection_scale(self, value: i32) { ... }
fn m_map_projection_alpha(self) -> i32 { ... }
fn set_m_map_projection_alpha(self, value: i32) { ... }
fn m_map_projection_offset(self) -> i32 { ... }
fn set_m_map_projection_offset(self, value: i32) { ... }
fn m_map_projection_speed(self) -> i32 { ... }
fn set_m_map_projection_speed(self, value: i32) { ... }
}Provided Methods§
fn m_texture(self) -> Texture
fn set_m_texture(self, value: Texture)
fn m_offset_x(self) -> f32
fn set_m_offset_x(self, value: f32)
fn m_offset_y(self) -> f32
fn set_m_offset_y(self, value: f32)
fn m_speed_x(self) -> f32
fn set_m_speed_x(self, value: f32)
fn m_speed_y(self) -> f32
fn set_m_speed_y(self, value: f32)
fn m_scale(self) -> f32
fn set_m_scale(self, value: f32)
fn m_alpha(self) -> f32
fn set_m_alpha(self, value: f32)
fn m_sight_side_color(self) -> Color32
fn set_m_sight_side_color(self, value: Color32)
fn m_sight_dark_color(self) -> Color32
fn set_m_sight_dark_color(self, value: Color32)
fn m_sight_mask_color(self) -> Color32
fn set_m_sight_mask_color(self, value: Color32)
fn m_sight_texture(self) -> Texture2D
fn set_m_sight_texture(self, value: Texture2D)
fn m_sight_colors(self) -> Array<Color32>
fn set_m_sight_colors(self, value: Array<Color32>)
fn m_sight_image(self) -> MapImageSight
fn set_m_sight_image(self, value: MapImageSight)
fn m_sight_width(self) -> i32
fn set_m_sight_width(self, value: i32)
fn m_sight_height(self) -> i32
fn set_m_sight_height(self, value: i32)
fn m_map_projection_tex(self) -> i32
fn set_m_map_projection_tex(self, value: i32)
fn m_map_projection_scale(self) -> i32
fn set_m_map_projection_scale(self, value: i32)
fn m_map_projection_alpha(self) -> i32
fn set_m_map_projection_alpha(self, value: i32)
fn m_map_projection_offset(self) -> i32
fn set_m_map_projection_offset(self, value: i32)
fn m_map_projection_speed(self) -> i32
fn set_m_map_projection_speed(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.