Structs§
- MapSequence
Turn Begin Effect - IL2CPP class:
App.MapSequenceTurnBeginEffectInherits:ProcInst - MapSequence
Turn Begin Effect_ Proc Engage Skill - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcEngageSkillInherits:TurnEffect - MapSequence
Turn Begin Effect_ Proc Full Bullet Attack - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcFullBulletAttackInherits:TurnEffect - MapSequence
Turn Begin Effect_ Proc Skill Heal - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcSkillHealInherits:TurnEffect - MapSequence
Turn Begin Effect_ Proc Skill Turn - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcSkillTurnInherits:TurnEffect - MapSequence
Turn Begin Effect_ Proc Terrain Damage - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcTerrainDamageInherits:TurnEffect - MapSequence
Turn Begin Effect_ Proc Terrain Heal - IL2CPP class:
App.MapSequenceTurnBeginEffect.ProcTerrainHealInherits:TurnEffect
Traits§
- IMap
Sequence Turn Begin Effect - IMap
Sequence Turn Begin Effect Methods - IMap
Sequence Turn Begin Effect_ Proc Engage Skill - IMap
Sequence Turn Begin Effect_ Proc Engage Skill Methods - IMap
Sequence Turn Begin Effect_ Proc Full Bullet Attack - IMap
Sequence Turn Begin Effect_ Proc Full Bullet Attack Methods - IMap
Sequence Turn Begin Effect_ Proc Skill Heal - IMap
Sequence Turn Begin Effect_ Proc Skill Heal Methods - IMap
Sequence Turn Begin Effect_ Proc Skill Turn - IMap
Sequence Turn Begin Effect_ Proc Skill Turn Methods - IMap
Sequence Turn Begin Effect_ Proc Terrain Damage - IMap
Sequence Turn Begin Effect_ Proc Terrain Damage Methods - IMap
Sequence Turn Begin Effect_ Proc Terrain Heal - IMap
Sequence Turn Begin Effect_ Proc Terrain Heal Methods