pub trait IMapTerrainInfo: ISingletonClass_1<MapTerrainInfo> {
// Provided methods
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_map_terrain_info_singles(
self,
) -> Array<MapTerrainInfo_MapTerrainInfoSingle> { ... }
fn set_m_map_terrain_info_singles(
self,
value: Array<MapTerrainInfo_MapTerrainInfoSingle>,
) { ... }
}Provided Methods§
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_map_terrain_info_singles( self, ) -> Array<MapTerrainInfo_MapTerrainInfoSingle>
fn set_m_map_terrain_info_singles( self, value: Array<MapTerrainInfo_MapTerrainInfoSingle>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.