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IMyRoomRelianceSubSelectItemContent

Trait IMyRoomRelianceSubSelectItemContent 

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pub trait IMyRoomRelianceSubSelectItemContent: IBasicMenuItemContent {
Show 36 methods // Provided methods fn m_icon(self) -> GameObject { ... } fn set_m_icon(self, value: GameObject) { ... } fn m_talk_icon(self) -> GameObject { ... } fn set_m_talk_icon(self, value: GameObject) { ... } fn m_name(self) -> GameObject { ... } fn set_m_name(self, value: GameObject) { ... } fn m_rank_c(self) -> GameObject { ... } fn set_m_rank_c(self, value: GameObject) { ... } fn m_rank_b(self) -> GameObject { ... } fn set_m_rank_b(self, value: GameObject) { ... } fn m_rank_a(self) -> GameObject { ... } fn set_m_rank_a(self, value: GameObject) { ... } fn m_rank_s(self) -> GameObject { ... } fn set_m_rank_s(self, value: GameObject) { ... } fn m_frame(self) -> GameObject { ... } fn set_m_frame(self, value: GameObject) { ... } fn m_image(self) -> Image { ... } fn set_m_image(self, value: Image) { ... } fn m_rank_c_image(self) -> Image { ... } fn set_m_rank_c_image(self, value: Image) { ... } fn m_rank_b_image(self) -> Image { ... } fn set_m_rank_b_image(self, value: Image) { ... } fn m_rank_a_image(self) -> Image { ... } fn set_m_rank_a_image(self, value: Image) { ... } fn m_rank_s_image(self) -> Image { ... } fn set_m_rank_s_image(self, value: Image) { ... } fn m_rank_c_image_base(self) -> Image { ... } fn set_m_rank_c_image_base(self, value: Image) { ... } fn m_rank_b_image_base(self) -> Image { ... } fn set_m_rank_b_image_base(self, value: Image) { ... } fn m_rank_a_image_base(self) -> Image { ... } fn set_m_rank_a_image_base(self, value: Image) { ... } fn m_rank_s_image_base(self) -> Image { ... } fn set_m_rank_s_image_base(self, value: Image) { ... } fn open_rank(self) -> i32 { ... } fn set_open_rank(self, value: i32) { ... }
}

Provided Methods§

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fn m_icon(self) -> GameObject

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fn set_m_icon(self, value: GameObject)

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fn m_talk_icon(self) -> GameObject

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fn set_m_talk_icon(self, value: GameObject)

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fn m_name(self) -> GameObject

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fn set_m_name(self, value: GameObject)

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fn m_rank_c(self) -> GameObject

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fn set_m_rank_c(self, value: GameObject)

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fn m_rank_b(self) -> GameObject

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fn set_m_rank_b(self, value: GameObject)

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fn m_rank_a(self) -> GameObject

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fn set_m_rank_a(self, value: GameObject)

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fn m_rank_s(self) -> GameObject

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fn set_m_rank_s(self, value: GameObject)

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fn m_frame(self) -> GameObject

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fn set_m_frame(self, value: GameObject)

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fn m_image(self) -> Image

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fn set_m_image(self, value: Image)

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fn m_rank_c_image(self) -> Image

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fn set_m_rank_c_image(self, value: Image)

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fn m_rank_b_image(self) -> Image

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fn set_m_rank_b_image(self, value: Image)

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fn m_rank_a_image(self) -> Image

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fn set_m_rank_a_image(self, value: Image)

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fn m_rank_s_image(self) -> Image

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fn set_m_rank_s_image(self, value: Image)

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fn m_rank_c_image_base(self) -> Image

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fn set_m_rank_c_image_base(self, value: Image)

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fn m_rank_b_image_base(self) -> Image

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fn set_m_rank_b_image_base(self, value: Image)

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fn m_rank_a_image_base(self) -> Image

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fn set_m_rank_a_image_base(self, value: Image)

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fn m_rank_s_image_base(self) -> Image

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fn set_m_rank_s_image_base(self, value: Image)

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fn open_rank(self) -> i32

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fn set_open_rank(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§