pub trait IMyRoomRelianceSubSelectItemContent: IBasicMenuItemContent {
Show 36 methods
// Provided methods
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
fn m_talk_icon(self) -> GameObject { ... }
fn set_m_talk_icon(self, value: GameObject) { ... }
fn m_name(self) -> GameObject { ... }
fn set_m_name(self, value: GameObject) { ... }
fn m_rank_c(self) -> GameObject { ... }
fn set_m_rank_c(self, value: GameObject) { ... }
fn m_rank_b(self) -> GameObject { ... }
fn set_m_rank_b(self, value: GameObject) { ... }
fn m_rank_a(self) -> GameObject { ... }
fn set_m_rank_a(self, value: GameObject) { ... }
fn m_rank_s(self) -> GameObject { ... }
fn set_m_rank_s(self, value: GameObject) { ... }
fn m_frame(self) -> GameObject { ... }
fn set_m_frame(self, value: GameObject) { ... }
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
fn m_rank_c_image(self) -> Image { ... }
fn set_m_rank_c_image(self, value: Image) { ... }
fn m_rank_b_image(self) -> Image { ... }
fn set_m_rank_b_image(self, value: Image) { ... }
fn m_rank_a_image(self) -> Image { ... }
fn set_m_rank_a_image(self, value: Image) { ... }
fn m_rank_s_image(self) -> Image { ... }
fn set_m_rank_s_image(self, value: Image) { ... }
fn m_rank_c_image_base(self) -> Image { ... }
fn set_m_rank_c_image_base(self, value: Image) { ... }
fn m_rank_b_image_base(self) -> Image { ... }
fn set_m_rank_b_image_base(self, value: Image) { ... }
fn m_rank_a_image_base(self) -> Image { ... }
fn set_m_rank_a_image_base(self, value: Image) { ... }
fn m_rank_s_image_base(self) -> Image { ... }
fn set_m_rank_s_image_base(self, value: Image) { ... }
fn open_rank(self) -> i32 { ... }
fn set_open_rank(self, value: i32) { ... }
}Provided Methods§
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_talk_icon(self) -> GameObject
fn set_m_talk_icon(self, value: GameObject)
fn m_name(self) -> GameObject
fn set_m_name(self, value: GameObject)
fn m_rank_c(self) -> GameObject
fn set_m_rank_c(self, value: GameObject)
fn m_rank_b(self) -> GameObject
fn set_m_rank_b(self, value: GameObject)
fn m_rank_a(self) -> GameObject
fn set_m_rank_a(self, value: GameObject)
fn m_rank_s(self) -> GameObject
fn set_m_rank_s(self, value: GameObject)
fn m_frame(self) -> GameObject
fn set_m_frame(self, value: GameObject)
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_rank_c_image(self) -> Image
fn set_m_rank_c_image(self, value: Image)
fn m_rank_b_image(self) -> Image
fn set_m_rank_b_image(self, value: Image)
fn m_rank_a_image(self) -> Image
fn set_m_rank_a_image(self, value: Image)
fn m_rank_s_image(self) -> Image
fn set_m_rank_s_image(self, value: Image)
fn m_rank_c_image_base(self) -> Image
fn set_m_rank_c_image_base(self, value: Image)
fn m_rank_b_image_base(self) -> Image
fn set_m_rank_b_image_base(self, value: Image)
fn m_rank_a_image_base(self) -> Image
fn set_m_rank_a_image_base(self, value: Image)
fn m_rank_s_image_base(self) -> Image
fn set_m_rank_s_image_base(self, value: Image)
fn open_rank(self) -> i32
fn set_open_rank(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.