pub trait INoticeManager: ISingletonMonoBehaviour_1<NoticeManager> {
// Provided methods
fn m_achievement_pop_up(self) -> GameObject { ... }
fn set_m_achievement_pop_up(self, value: GameObject) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_text_mesh(self) -> TextMeshProUGUI { ... }
fn set_m_text_mesh(self, value: TextMeshProUGUI) { ... }
fn m_clear_object(self) -> GameObject { ... }
fn set_m_clear_object(self, value: GameObject) { ... }
fn m_queues(self) -> Array<Queue_1<Il2CppString>> { ... }
fn set_m_queues(self, value: Array<Queue_1<Il2CppString>>) { ... }
}Provided Methods§
fn m_achievement_pop_up(self) -> GameObject
fn set_m_achievement_pop_up(self, value: GameObject)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_text_mesh(self) -> TextMeshProUGUI
fn set_m_text_mesh(self, value: TextMeshProUGUI)
fn m_clear_object(self) -> GameObject
fn set_m_clear_object(self, value: GameObject)
fn m_queues(self) -> Array<Queue_1<Il2CppString>>
fn set_m_queues(self, value: Array<Queue_1<Il2CppString>>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.