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INoticeManager

Trait INoticeManager 

Source
pub trait INoticeManager: ISingletonMonoBehaviour_1<NoticeManager> {
    // Provided methods
    fn m_achievement_pop_up(self) -> GameObject { ... }
    fn set_m_achievement_pop_up(self, value: GameObject) { ... }
    fn m_animator(self) -> Animator { ... }
    fn set_m_animator(self, value: Animator) { ... }
    fn m_text_mesh(self) -> TextMeshProUGUI { ... }
    fn set_m_text_mesh(self, value: TextMeshProUGUI) { ... }
    fn m_clear_object(self) -> GameObject { ... }
    fn set_m_clear_object(self, value: GameObject) { ... }
    fn m_queues(self) -> Array<Queue_1<Il2CppString>> { ... }
    fn set_m_queues(self, value: Array<Queue_1<Il2CppString>>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§