pub trait IPhotographHaveAnimatorController: IMonoBehaviour {
Show 14 methods
// Provided methods
fn m_animator_controller(self) -> List_1<RuntimeAnimatorController> { ... }
fn set_m_animator_controller(self, value: List_1<RuntimeAnimatorController>) { ... }
fn m_anime_time(self) -> f32 { ... }
fn set_m_anime_time(self, value: f32) { ... }
fn m_update(self) -> PhotographHaveAnimatorController_UpdateAnime { ... }
fn set_m_update(self, value: PhotographHaveAnimatorController_UpdateAnime) { ... }
fn m_face_update(self) -> PhotographHaveAnimatorController_UpdateFaceAnime { ... }
fn set_m_face_update(
self,
value: PhotographHaveAnimatorController_UpdateFaceAnime,
) { ... }
fn m_face_anime(self) -> PhotographHaveAnimatorController_FaceAnime { ... }
fn set_m_face_anime(self, value: PhotographHaveAnimatorController_FaceAnime) { ... }
fn m_before_face_anime(self) -> PhotographHaveAnimatorController_FaceAnime { ... }
fn set_m_before_face_anime(
self,
value: PhotographHaveAnimatorController_FaceAnime,
) { ... }
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
}Provided Methods§
fn m_animator_controller(self) -> List_1<RuntimeAnimatorController>
fn set_m_animator_controller(self, value: List_1<RuntimeAnimatorController>)
fn m_anime_time(self) -> f32
fn set_m_anime_time(self, value: f32)
fn m_update(self) -> PhotographHaveAnimatorController_UpdateAnime
fn set_m_update(self, value: PhotographHaveAnimatorController_UpdateAnime)
fn m_face_update(self) -> PhotographHaveAnimatorController_UpdateFaceAnime
fn set_m_face_update( self, value: PhotographHaveAnimatorController_UpdateFaceAnime, )
fn m_face_anime(self) -> PhotographHaveAnimatorController_FaceAnime
fn set_m_face_anime(self, value: PhotographHaveAnimatorController_FaceAnime)
fn m_before_face_anime(self) -> PhotographHaveAnimatorController_FaceAnime
fn set_m_before_face_anime( self, value: PhotographHaveAnimatorController_FaceAnime, )
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.