pub trait IProfileCardRoot_SortieCountInfo: IObject {
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_sortie_count(self) -> TextMeshProUGUI { ... }
fn set_m_sortie_count(self, value: TextMeshProUGUI) { ... }
fn m_bg_image(self) -> Image { ... }
fn set_m_bg_image(self, value: Image) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_sortie_count(self) -> TextMeshProUGUI
fn set_m_sortie_count(self, value: TextMeshProUGUI)
fn m_bg_image(self) -> Image
fn set_m_bg_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.