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IRefineGodWeaponRoot_RefineStatusEfficacy

Trait IRefineGodWeaponRoot_RefineStatusEfficacy 

Source
pub trait IRefineGodWeaponRoot_RefineStatusEfficacy: IObject {
Show 14 methods // Provided methods fn m_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_caption_text(self, value: TextMeshProUGUI) { ... } fn m_before_parent_object(self) -> GameObject { ... } fn set_m_before_parent_object(self, value: GameObject) { ... } fn m_before_value_image(self) -> Image { ... } fn set_m_before_value_image(self, value: Image) { ... } fn m_before_nothing_text(self) -> TextMeshProUGUI { ... } fn set_m_before_nothing_text(self, value: TextMeshProUGUI) { ... } fn m_after_parent_object(self) -> GameObject { ... } fn set_m_after_parent_object(self, value: GameObject) { ... } fn m_after_value_image(self) -> Image { ... } fn set_m_after_value_image(self, value: Image) { ... } fn m_after_nothing_text(self) -> TextMeshProUGUI { ... } fn set_m_after_nothing_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§