pub trait IRefineRingInfoWindow: IMonoBehaviour {
Show 18 methods
// Provided methods
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_god_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_god_name_text(self, value: TextMeshProUGUI) { ... }
fn m_total_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_total_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_total_count_value(self) -> TextMeshProUGUI { ... }
fn set_m_total_count_value(self, value: TextMeshProUGUI) { ... }
fn m_kind_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_kind_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_kind_count_value(self) -> TextMeshProUGUI { ... }
fn set_m_kind_count_value(self, value: TextMeshProUGUI) { ... }
fn m_kind_count_max(self) -> TextMeshProUGUI { ... }
fn set_m_kind_count_max(self, value: TextMeshProUGUI) { ... }
fn m_complete_star(self) -> GameObject { ... }
fn set_m_complete_star(self, value: GameObject) { ... }
fn m_ring_refined_info(self) -> Array<RefineRingInfoWindow_RingRefinedInfo> { ... }
fn set_m_ring_refined_info(
self,
value: Array<RefineRingInfoWindow_RingRefinedInfo>,
) { ... }
}Provided Methods§
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_god_name_text(self) -> TextMeshProUGUI
fn set_m_god_name_text(self, value: TextMeshProUGUI)
fn m_total_count_caption(self) -> TextMeshProUGUI
fn set_m_total_count_caption(self, value: TextMeshProUGUI)
fn m_total_count_value(self) -> TextMeshProUGUI
fn set_m_total_count_value(self, value: TextMeshProUGUI)
fn m_kind_count_caption(self) -> TextMeshProUGUI
fn set_m_kind_count_caption(self, value: TextMeshProUGUI)
fn m_kind_count_value(self) -> TextMeshProUGUI
fn set_m_kind_count_value(self, value: TextMeshProUGUI)
fn m_kind_count_max(self) -> TextMeshProUGUI
fn set_m_kind_count_max(self, value: TextMeshProUGUI)
fn m_complete_star(self) -> GameObject
fn set_m_complete_star(self, value: GameObject)
fn m_ring_refined_info(self) -> Array<RefineRingInfoWindow_RingRefinedInfo>
fn set_m_ring_refined_info( self, value: Array<RefineRingInfoWindow_RingRefinedInfo>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.