pub trait IRefineRingResult10RingInfoContent: IMonoBehaviour {
Show 18 methods
// Provided methods
fn m_character_image(self) -> Image { ... }
fn set_m_character_image(self, value: Image) { ... }
fn m_frame_image(self) -> Image { ... }
fn set_m_frame_image(self, value: Image) { ... }
fn m_new_object(self) -> GameObject { ... }
fn set_m_new_object(self, value: GameObject) { ... }
fn m_new_text(self) -> TextMeshProUGUI { ... }
fn set_m_new_text(self, value: TextMeshProUGUI) { ... }
fn m_ring_icon_image(self) -> Image { ... }
fn set_m_ring_icon_image(self, value: Image) { ... }
fn m_character_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_character_name_text(self, value: TextMeshProUGUI) { ... }
fn m_ring_params(self) -> Array<RefineRingResult10RingInfoContent_RingParam> { ... }
fn set_m_ring_params(
self,
value: Array<RefineRingResult10RingInfoContent_RingParam>,
) { ... }
fn m_skill_icon_image(self) -> Image { ... }
fn set_m_skill_icon_image(self, value: Image) { ... }
fn m_skill_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_character_image(self) -> Image
fn set_m_character_image(self, value: Image)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_new_object(self) -> GameObject
fn set_m_new_object(self, value: GameObject)
fn m_new_text(self) -> TextMeshProUGUI
fn set_m_new_text(self, value: TextMeshProUGUI)
fn m_ring_icon_image(self) -> Image
fn set_m_ring_icon_image(self, value: Image)
fn m_character_name_text(self) -> TextMeshProUGUI
fn set_m_character_name_text(self, value: TextMeshProUGUI)
fn m_ring_params(self) -> Array<RefineRingResult10RingInfoContent_RingParam>
fn set_m_ring_params( self, value: Array<RefineRingResult10RingInfoContent_RingParam>, )
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_skill_name_text(self) -> TextMeshProUGUI
fn set_m_skill_name_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.