pub trait IRefreshUnitSetMenuContent: IBasicMenuContent {
Show 18 methods
// Provided methods
fn m_decide_menu_content(self) -> RefreshUnitSetDecideMenuContent { ... }
fn set_m_decide_menu_content(self, value: RefreshUnitSetDecideMenuContent) { ... }
fn m_facility_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_facility_name_text(self, value: TextMeshProUGUI) { ... }
fn m_page_icon_image(self) -> Array<Image> { ... }
fn set_m_page_icon_image(self, value: Array<Image>) { ... }
fn m_reliance_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_reliance_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_reliance_rank_c_image(self) -> Image { ... }
fn set_m_reliance_rank_c_image(self, value: Image) { ... }
fn m_reliance_rank_b_image(self) -> Image { ... }
fn set_m_reliance_rank_b_image(self, value: Image) { ... }
fn m_reliance_rank_a_image(self) -> Image { ... }
fn set_m_reliance_rank_a_image(self, value: Image) { ... }
fn m_reliance_rank_s_image(self) -> Image { ... }
fn set_m_reliance_rank_s_image(self, value: Image) { ... }
fn m_reliance_none_image(self) -> Image { ... }
fn set_m_reliance_none_image(self, value: Image) { ... }
}Provided Methods§
fn m_facility_name_text(self) -> TextMeshProUGUI
fn set_m_facility_name_text(self, value: TextMeshProUGUI)
fn m_page_icon_image(self) -> Array<Image>
fn set_m_page_icon_image(self, value: Array<Image>)
fn m_reliance_caption_text(self) -> TextMeshProUGUI
fn set_m_reliance_caption_text(self, value: TextMeshProUGUI)
fn m_reliance_rank_c_image(self) -> Image
fn set_m_reliance_rank_c_image(self, value: Image)
fn m_reliance_rank_b_image(self) -> Image
fn set_m_reliance_rank_b_image(self, value: Image)
fn m_reliance_rank_a_image(self) -> Image
fn set_m_reliance_rank_a_image(self, value: Image)
fn m_reliance_rank_s_image(self) -> Image
fn set_m_reliance_rank_s_image(self, value: Image)
fn m_reliance_none_image(self) -> Image
fn set_m_reliance_none_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.