pub trait IRewindMenuContent: IBasicMenuContent {
Show 42 methods
// Provided methods
fn m_player_phase_obj(self) -> GameObject { ... }
fn set_m_player_phase_obj(self, value: GameObject) { ... }
fn m_enemy_phase_obj(self) -> GameObject { ... }
fn set_m_enemy_phase_obj(self, value: GameObject) { ... }
fn m_ally_phase_obj(self) -> GameObject { ... }
fn set_m_ally_phase_obj(self, value: GameObject) { ... }
fn m_enemy2_phase_obj(self) -> GameObject { ... }
fn set_m_enemy2_phase_obj(self, value: GameObject) { ... }
fn m_scroll_arrow_up_obj(self) -> GameObject { ... }
fn set_m_scroll_arrow_up_obj(self, value: GameObject) { ... }
fn m_scroll_arrow_down_obj(self) -> GameObject { ... }
fn set_m_scroll_arrow_down_obj(self, value: GameObject) { ... }
fn m_rest_rewind_times_obj(self) -> GameObject { ... }
fn set_m_rest_rewind_times_obj(self, value: GameObject) { ... }
fn m_key_help_obj(self) -> GameObject { ... }
fn set_m_key_help_obj(self, value: GameObject) { ... }
fn m_force_player_color(self) -> Color { ... }
fn set_m_force_player_color(self, value: Color) { ... }
fn m_force_enemy_color(self) -> Color { ... }
fn set_m_force_enemy_color(self, value: Color) { ... }
fn m_force_ally_color(self) -> Color { ... }
fn set_m_force_ally_color(self, value: Color) { ... }
fn m_force_enemy2_color(self) -> Color { ... }
fn set_m_force_enemy2_color(self, value: Color) { ... }
fn m_root_animator(self) -> Animator { ... }
fn set_m_root_animator(self, value: Animator) { ... }
fn m_player_phase(self) -> RewindMenuContent_Phase { ... }
fn set_m_player_phase(self, value: RewindMenuContent_Phase) { ... }
fn m_enemy_phase(self) -> RewindMenuContent_Phase { ... }
fn set_m_enemy_phase(self, value: RewindMenuContent_Phase) { ... }
fn m_ally_phase(self) -> RewindMenuContent_Phase { ... }
fn set_m_ally_phase(self, value: RewindMenuContent_Phase) { ... }
fn m_enemy2_phase(self) -> RewindMenuContent_Phase { ... }
fn set_m_enemy2_phase(self, value: RewindMenuContent_Phase) { ... }
fn m_scroll_arrow_up(self) -> RewindMenuContent_ScrollArrow { ... }
fn set_m_scroll_arrow_up(self, value: RewindMenuContent_ScrollArrow) { ... }
fn m_scroll_arrow_down(self) -> RewindMenuContent_ScrollArrow { ... }
fn set_m_scroll_arrow_down(self, value: RewindMenuContent_ScrollArrow) { ... }
fn m_rest_rewind_times(self) -> RewindMenuContent_RestRewindTimes { ... }
fn set_m_rest_rewind_times(self, value: RewindMenuContent_RestRewindTimes) { ... }
fn m_key_help(self) -> RewindMenuContent_KeyHelp { ... }
fn set_m_key_help(self, value: RewindMenuContent_KeyHelp) { ... }
}Provided Methods§
fn m_player_phase_obj(self) -> GameObject
fn set_m_player_phase_obj(self, value: GameObject)
fn m_enemy_phase_obj(self) -> GameObject
fn set_m_enemy_phase_obj(self, value: GameObject)
fn m_ally_phase_obj(self) -> GameObject
fn set_m_ally_phase_obj(self, value: GameObject)
fn m_enemy2_phase_obj(self) -> GameObject
fn set_m_enemy2_phase_obj(self, value: GameObject)
fn m_scroll_arrow_up_obj(self) -> GameObject
fn set_m_scroll_arrow_up_obj(self, value: GameObject)
fn m_scroll_arrow_down_obj(self) -> GameObject
fn set_m_scroll_arrow_down_obj(self, value: GameObject)
fn m_rest_rewind_times_obj(self) -> GameObject
fn set_m_rest_rewind_times_obj(self, value: GameObject)
fn m_key_help_obj(self) -> GameObject
fn set_m_key_help_obj(self, value: GameObject)
fn m_force_player_color(self) -> Color
fn set_m_force_player_color(self, value: Color)
fn m_force_enemy_color(self) -> Color
fn set_m_force_enemy_color(self, value: Color)
fn m_force_ally_color(self) -> Color
fn set_m_force_ally_color(self, value: Color)
fn m_force_enemy2_color(self) -> Color
fn set_m_force_enemy2_color(self, value: Color)
fn m_root_animator(self) -> Animator
fn set_m_root_animator(self, value: Animator)
fn m_player_phase(self) -> RewindMenuContent_Phase
fn set_m_player_phase(self, value: RewindMenuContent_Phase)
fn m_enemy_phase(self) -> RewindMenuContent_Phase
fn set_m_enemy_phase(self, value: RewindMenuContent_Phase)
fn m_ally_phase(self) -> RewindMenuContent_Phase
fn set_m_ally_phase(self, value: RewindMenuContent_Phase)
fn m_enemy2_phase(self) -> RewindMenuContent_Phase
fn set_m_enemy2_phase(self, value: RewindMenuContent_Phase)
fn m_scroll_arrow_up(self) -> RewindMenuContent_ScrollArrow
fn set_m_scroll_arrow_up(self, value: RewindMenuContent_ScrollArrow)
fn m_scroll_arrow_down(self) -> RewindMenuContent_ScrollArrow
fn set_m_scroll_arrow_down(self, value: RewindMenuContent_ScrollArrow)
fn m_rest_rewind_times(self) -> RewindMenuContent_RestRewindTimes
fn set_m_rest_rewind_times(self, value: RewindMenuContent_RestRewindTimes)
fn m_key_help(self) -> RewindMenuContent_KeyHelp
fn set_m_key_help(self, value: RewindMenuContent_KeyHelp)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.