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IRewindMenuContent

Trait IRewindMenuContent 

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pub trait IRewindMenuContent: IBasicMenuContent {
Show 42 methods // Provided methods fn m_player_phase_obj(self) -> GameObject { ... } fn set_m_player_phase_obj(self, value: GameObject) { ... } fn m_enemy_phase_obj(self) -> GameObject { ... } fn set_m_enemy_phase_obj(self, value: GameObject) { ... } fn m_ally_phase_obj(self) -> GameObject { ... } fn set_m_ally_phase_obj(self, value: GameObject) { ... } fn m_enemy2_phase_obj(self) -> GameObject { ... } fn set_m_enemy2_phase_obj(self, value: GameObject) { ... } fn m_scroll_arrow_up_obj(self) -> GameObject { ... } fn set_m_scroll_arrow_up_obj(self, value: GameObject) { ... } fn m_scroll_arrow_down_obj(self) -> GameObject { ... } fn set_m_scroll_arrow_down_obj(self, value: GameObject) { ... } fn m_rest_rewind_times_obj(self) -> GameObject { ... } fn set_m_rest_rewind_times_obj(self, value: GameObject) { ... } fn m_key_help_obj(self) -> GameObject { ... } fn set_m_key_help_obj(self, value: GameObject) { ... } fn m_force_player_color(self) -> Color { ... } fn set_m_force_player_color(self, value: Color) { ... } fn m_force_enemy_color(self) -> Color { ... } fn set_m_force_enemy_color(self, value: Color) { ... } fn m_force_ally_color(self) -> Color { ... } fn set_m_force_ally_color(self, value: Color) { ... } fn m_force_enemy2_color(self) -> Color { ... } fn set_m_force_enemy2_color(self, value: Color) { ... } fn m_root_animator(self) -> Animator { ... } fn set_m_root_animator(self, value: Animator) { ... } fn m_player_phase(self) -> RewindMenuContent_Phase { ... } fn set_m_player_phase(self, value: RewindMenuContent_Phase) { ... } fn m_enemy_phase(self) -> RewindMenuContent_Phase { ... } fn set_m_enemy_phase(self, value: RewindMenuContent_Phase) { ... } fn m_ally_phase(self) -> RewindMenuContent_Phase { ... } fn set_m_ally_phase(self, value: RewindMenuContent_Phase) { ... } fn m_enemy2_phase(self) -> RewindMenuContent_Phase { ... } fn set_m_enemy2_phase(self, value: RewindMenuContent_Phase) { ... } fn m_scroll_arrow_up(self) -> RewindMenuContent_ScrollArrow { ... } fn set_m_scroll_arrow_up(self, value: RewindMenuContent_ScrollArrow) { ... } fn m_scroll_arrow_down(self) -> RewindMenuContent_ScrollArrow { ... } fn set_m_scroll_arrow_down(self, value: RewindMenuContent_ScrollArrow) { ... } fn m_rest_rewind_times(self) -> RewindMenuContent_RestRewindTimes { ... } fn set_m_rest_rewind_times(self, value: RewindMenuContent_RestRewindTimes) { ... } fn m_key_help(self) -> RewindMenuContent_KeyHelp { ... } fn set_m_key_help(self, value: RewindMenuContent_KeyHelp) { ... }
}

Provided Methods§

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fn m_player_phase_obj(self) -> GameObject

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fn set_m_player_phase_obj(self, value: GameObject)

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fn m_enemy_phase_obj(self) -> GameObject

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fn set_m_enemy_phase_obj(self, value: GameObject)

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fn m_ally_phase_obj(self) -> GameObject

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fn set_m_ally_phase_obj(self, value: GameObject)

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fn m_enemy2_phase_obj(self) -> GameObject

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fn set_m_enemy2_phase_obj(self, value: GameObject)

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fn m_scroll_arrow_up_obj(self) -> GameObject

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fn set_m_scroll_arrow_up_obj(self, value: GameObject)

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fn m_scroll_arrow_down_obj(self) -> GameObject

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fn set_m_scroll_arrow_down_obj(self, value: GameObject)

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fn m_rest_rewind_times_obj(self) -> GameObject

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fn set_m_rest_rewind_times_obj(self, value: GameObject)

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fn m_key_help_obj(self) -> GameObject

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fn set_m_key_help_obj(self, value: GameObject)

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fn m_force_player_color(self) -> Color

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fn set_m_force_player_color(self, value: Color)

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fn m_force_enemy_color(self) -> Color

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fn set_m_force_enemy_color(self, value: Color)

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fn m_force_ally_color(self) -> Color

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fn set_m_force_ally_color(self, value: Color)

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fn m_force_enemy2_color(self) -> Color

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fn set_m_force_enemy2_color(self, value: Color)

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fn m_root_animator(self) -> Animator

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fn set_m_root_animator(self, value: Animator)

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fn m_player_phase(self) -> RewindMenuContent_Phase

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fn set_m_player_phase(self, value: RewindMenuContent_Phase)

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fn m_enemy_phase(self) -> RewindMenuContent_Phase

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fn set_m_enemy_phase(self, value: RewindMenuContent_Phase)

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fn m_ally_phase(self) -> RewindMenuContent_Phase

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fn set_m_ally_phase(self, value: RewindMenuContent_Phase)

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fn m_enemy2_phase(self) -> RewindMenuContent_Phase

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fn set_m_enemy2_phase(self, value: RewindMenuContent_Phase)

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fn m_scroll_arrow_up(self) -> RewindMenuContent_ScrollArrow

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fn set_m_scroll_arrow_up(self, value: RewindMenuContent_ScrollArrow)

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fn m_scroll_arrow_down(self) -> RewindMenuContent_ScrollArrow

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fn set_m_scroll_arrow_down(self, value: RewindMenuContent_ScrollArrow)

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fn m_rest_rewind_times(self) -> RewindMenuContent_RestRewindTimes

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fn set_m_rest_rewind_times(self, value: RewindMenuContent_RestRewindTimes)

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fn m_key_help(self) -> RewindMenuContent_KeyHelp

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fn set_m_key_help(self, value: RewindMenuContent_KeyHelp)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§