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IRewindMenuItemContent

Trait IRewindMenuItemContent 

Source
pub trait IRewindMenuItemContent: IBasicMenuItemContent {
Show 28 methods // Provided methods fn m_prev(self) -> RewindMenuItemContent { ... } fn set_m_prev(self, value: RewindMenuItemContent) { ... } fn m_next(self) -> RewindMenuItemContent { ... } fn set_m_next(self, value: RewindMenuItemContent) { ... } fn m_init_state_name(self) -> Il2CppString { ... } fn set_m_init_state_name(self, value: Il2CppString) { ... } fn m_menu_pos_index(self) -> i32 { ... } fn set_m_menu_pos_index(self, value: i32) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_window_image(self) -> Image { ... } fn set_m_window_image(self, value: Image) { ... } fn m_white_image(self) -> Image { ... } fn set_m_white_image(self, value: Image) { ... } fn m_log_text(self) -> TextMeshProUGUI { ... } fn set_m_log_text(self, value: TextMeshProUGUI) { ... } fn m_unit_object(self) -> GameObject { ... } fn set_m_unit_object(self, value: GameObject) { ... } fn m_unit_icon(self) -> UnitIcon { ... } fn set_m_unit_icon(self, value: UnitIcon) { ... } fn m_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_unit_name(self, value: TextMeshProUGUI) { ... } fn m_die_unit_icon(self) -> UnitIcon { ... } fn set_m_die_unit_icon(self, value: UnitIcon) { ... } fn m_die_icon_image(self) -> Image { ... } fn set_m_die_icon_image(self, value: Image) { ... } fn m_menu(self) -> RewindMenu { ... } fn set_m_menu(self, value: RewindMenu) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§