pub trait IRewindMenuItemContent: IBasicMenuItemContent {
Show 28 methods
// Provided methods
fn m_prev(self) -> RewindMenuItemContent { ... }
fn set_m_prev(self, value: RewindMenuItemContent) { ... }
fn m_next(self) -> RewindMenuItemContent { ... }
fn set_m_next(self, value: RewindMenuItemContent) { ... }
fn m_init_state_name(self) -> Il2CppString { ... }
fn set_m_init_state_name(self, value: Il2CppString) { ... }
fn m_menu_pos_index(self) -> i32 { ... }
fn set_m_menu_pos_index(self, value: i32) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_window_image(self) -> Image { ... }
fn set_m_window_image(self, value: Image) { ... }
fn m_white_image(self) -> Image { ... }
fn set_m_white_image(self, value: Image) { ... }
fn m_log_text(self) -> TextMeshProUGUI { ... }
fn set_m_log_text(self, value: TextMeshProUGUI) { ... }
fn m_unit_object(self) -> GameObject { ... }
fn set_m_unit_object(self, value: GameObject) { ... }
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_die_unit_icon(self) -> UnitIcon { ... }
fn set_m_die_unit_icon(self, value: UnitIcon) { ... }
fn m_die_icon_image(self) -> Image { ... }
fn set_m_die_icon_image(self, value: Image) { ... }
fn m_menu(self) -> RewindMenu { ... }
fn set_m_menu(self, value: RewindMenu) { ... }
}Provided Methods§
fn m_prev(self) -> RewindMenuItemContent
fn set_m_prev(self, value: RewindMenuItemContent)
fn m_next(self) -> RewindMenuItemContent
fn set_m_next(self, value: RewindMenuItemContent)
fn m_init_state_name(self) -> Il2CppString
fn set_m_init_state_name(self, value: Il2CppString)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_window_image(self) -> Image
fn set_m_window_image(self, value: Image)
fn m_white_image(self) -> Image
fn set_m_white_image(self, value: Image)
fn m_log_text(self) -> TextMeshProUGUI
fn set_m_log_text(self, value: TextMeshProUGUI)
fn m_unit_object(self) -> GameObject
fn set_m_unit_object(self, value: GameObject)
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_die_unit_icon(self) -> UnitIcon
fn set_m_die_unit_icon(self, value: UnitIcon)
fn m_die_icon_image(self) -> Image
fn set_m_die_icon_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.