pub trait IRingSelectRoot: IMonoBehaviour {
// Provided methods
fn m_ring_menu(self) -> GameObject { ... }
fn set_m_ring_menu(self, value: GameObject) { ... }
fn m_god_image_root(self) -> GameObject { ... }
fn set_m_god_image_root(self, value: GameObject) { ... }
fn m_ring_model_root(self) -> GameObject { ... }
fn set_m_ring_model_root(self, value: GameObject) { ... }
fn m_unit_status_root(self) -> GameObject { ... }
fn set_m_unit_status_root(self, value: GameObject) { ... }
fn m_photos(self) -> Array<RingSelectRoot_CharaPhoto> { ... }
fn set_m_photos(self, value: Array<RingSelectRoot_CharaPhoto>) { ... }
fn m_photo_idx(self) -> i32 { ... }
fn set_m_photo_idx(self, value: i32) { ... }
}Provided Methods§
fn m_god_image_root(self) -> GameObject
fn set_m_god_image_root(self, value: GameObject)
fn m_ring_model_root(self) -> GameObject
fn set_m_ring_model_root(self, value: GameObject)
fn m_unit_status_root(self) -> GameObject
fn set_m_unit_status_root(self, value: GameObject)
fn m_photos(self) -> Array<RingSelectRoot_CharaPhoto>
fn set_m_photos(self, value: Array<RingSelectRoot_CharaPhoto>)
fn m_photo_idx(self) -> i32
fn set_m_photo_idx(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.