pub trait ISoundTestPlayer: IBgmPlayer {
// Provided methods
fn m_handle(self) -> GameSound_Handle { ... }
fn set_m_handle(self, value: GameSound_Handle) { ... }
fn m_current_pause(self) -> bool { ... }
fn set_m_current_pause(self, value: bool) { ... }
fn m_sound_list(self) -> List_1<GameSound_Handle> { ... }
fn set_m_sound_list(self, value: List_1<GameSound_Handle>) { ... }
}Provided Methods§
fn m_handle(self) -> GameSound_Handle
fn set_m_handle(self, value: GameSound_Handle)
fn m_current_pause(self) -> bool
fn set_m_current_pause(self, value: bool)
fn m_sound_list(self) -> List_1<GameSound_Handle>
fn set_m_sound_list(self, value: List_1<GameSound_Handle>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.