pub trait ISoundWwise_SoundLoadMethods: ISoundWwise_SoundLoad {
Show 22 methods
// Provided methods
fn load(self, name: impl Into<Il2CppString>) { ... }
fn load_async(self, name: impl Into<Il2CppString>) { ... }
fn is_loading(self) -> bool { ... }
fn is_loading_2(self, name: impl Into<Il2CppString>) -> bool { ... }
fn is_loaded(self, name: impl Into<Il2CppString>) -> bool { ... }
fn unload(self, name: impl Into<Il2CppString>) { ... }
fn unload_all(self) { ... }
fn reload_by_set_language(self, language: impl Into<Language_Voices>) { ... }
fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool { ... }
fn prepare_event_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> bool { ... }
fn prepare_event_async(
self,
event_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad) { ... }
fn prepare_event_async_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad) { ... }
fn unprepare_event(self, event_name: impl Into<Il2CppString>) { ... }
fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>) { ... }
fn prepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> bool { ... }
fn prepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> bool { ... }
fn prepare_switch_async(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad) { ... }
fn prepare_switch_async_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad) { ... }
fn unprepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) { ... }
fn unprepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) { ... }
fn clear_prepare(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn load(self, name: impl Into<Il2CppString>)
fn load(self, name: impl Into<Il2CppString>)
Load(::unity::Il2CppString) overload
Sourcefn load_async(self, name: impl Into<Il2CppString>)
fn load_async(self, name: impl Into<Il2CppString>)
LoadAsync(::unity::Il2CppString) overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn is_loading_2(self, name: impl Into<Il2CppString>) -> bool
fn is_loading_2(self, name: impl Into<Il2CppString>) -> bool
IsLoading(::unity::Il2CppString) overload
Sourcefn is_loaded(self, name: impl Into<Il2CppString>) -> bool
fn is_loaded(self, name: impl Into<Il2CppString>) -> bool
IsLoaded(::unity::Il2CppString) overload
Sourcefn unload(self, name: impl Into<Il2CppString>)
fn unload(self, name: impl Into<Il2CppString>)
Unload(::unity::Il2CppString) overload
Sourcefn unload_all(self)
fn unload_all(self)
UnloadAll() overload
Sourcefn reload_by_set_language(self, language: impl Into<Language_Voices>)
fn reload_by_set_language(self, language: impl Into<Language_Voices>)
ReloadBySetLanguage(crate::app::language::Language_Voices) overload
Sourcefn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
PrepareEvent(::unity::Il2CppString) overload
Sourcefn prepare_event_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_event_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareEvent(::unity::Array<::unity::Il2CppString>) overload
Sourcefn prepare_event_async(
self,
event_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async( self, event_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
Sourcefn prepare_event_async_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
Sourcefn unprepare_event(self, event_name: impl Into<Il2CppString>)
fn unprepare_event(self, event_name: impl Into<Il2CppString>)
UnprepareEvent(::unity::Il2CppString) overload
Sourcefn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
UnprepareEvent(::unity::Array<::unity::Il2CppString>) overload
Sourcefn prepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> bool
fn prepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn prepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn prepare_switch_async(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
Sourcefn prepare_switch_async_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
Sourcefn unprepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
)
fn unprepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn unprepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
)
fn unprepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
Sourcefn clear_prepare(self)
fn clear_prepare(self)
ClearPrepare() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISoundWwise_SoundLoad> ISoundWwise_SoundLoadMethods for __T
app-soundwwise only.